public void Click()
    {
        _state = _state == State.Focused ? State.Clicked : _state;

        if (audioManager)
        {
            audioManager.StopAllAudio();
        }
        _audio_source.Play();
        if (videoPlayer)
        {
            videoPlayer.Play();
        }
        camContainer.transform.position = gameObject.transform.position;
    }