Exemple #1
0
    static void Open()
    {
        EditorWindow window = GetWindow(typeof(AudioSettings)) as AudioSettings;

        window.Show();
        window.titleContent = new GUIContent(TOOL_NAME);


        AudioSettingsParam param = AssetDatabase.LoadAssetAtPath <AudioSettingsParam>(ASSET_PATH + TOOL_NAME + ".asset");

        if (param != null)
        {
            param = paramData;
        }
    }
Exemple #2
0
 void OnEnable()
 {
     paramData = AssetDatabase.LoadAssetAtPath <AudioSettingsParam>(ASSET_PATH + TOOL_NAME + ".asset");
 }