static void Open() { EditorWindow window = GetWindow(typeof(AudioSettings)) as AudioSettings; window.Show(); window.titleContent = new GUIContent(TOOL_NAME); AudioSettingsParam param = AssetDatabase.LoadAssetAtPath <AudioSettingsParam>(ASSET_PATH + TOOL_NAME + ".asset"); if (param != null) { param = paramData; } }
void OnEnable() { paramData = AssetDatabase.LoadAssetAtPath <AudioSettingsParam>(ASSET_PATH + TOOL_NAME + ".asset"); }