void Awake() { Instance = this; linkAS = GetComponents<AudioSource>()[0]; impactAS = GetComponents<AudioSource>()[1]; shootAS = GetComponents<AudioSource>()[2]; hitAS = GetComponents<AudioSource>()[3]; }
void Awake() { Instance = this; linkAS = GetComponents <AudioSource>()[0]; impactAS = GetComponents <AudioSource>()[1]; shootAS = GetComponents <AudioSource>()[2]; hitAS = GetComponents <AudioSource>()[3]; }