// Use this for initialization void Start() { loadingPanel = new LoadingPanel(); loadingPanel.Show(); startTime = Time.time; m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); //m_UIManager.SetUIHandler(this); m_UIManager.CLEAR = true; Transform audioFolderTrans = transform.Find("Audio"); audioPlayer.AddAudio(audioFolderTrans, "Button"); audioPlayer.AddAudio(audioFolderTrans, "Battle"); GameApp.GetInstance().GetGameState().Achievement.SubmitAllToGameCenter(); if (!GameApp.GetInstance().GetGameState().FromShopMenu) { m_UIManager.Add(loadingPanel); } StartCoroutine("Init"); }
// Use this for initialization public virtual void Init(GameObject gObject) { gameScene = GameApp.GetInstance().GetGameScene(); player = gameScene.GetPlayer(); enemyObject = gObject; enemyTransform = enemyObject.transform; animation = enemyObject.GetComponent <UnityEngine.Animation>(); aimedTransform = enemyTransform.Find(BoneName.ENEMY_AIMED_PATH); rigidbody = enemyObject.GetComponent <Rigidbody>(); //collider = enemyObject.transform.Find(BoneName.ENEMY_BODY).collider; collider = enemyObject.transform.GetComponent <Collider>(); //sceneGUI = GameObject.Find("SceneGUI").GetComponent<SceneGUI>(); rConfig = GameApp.GetInstance().GetResourceConfig(); gConfig = GameApp.GetInstance().GetGameConfig(); controller = enemyObject.GetComponent <Collider>() as CharacterController; detectionRange = 150.0f; attackRange = 1.5f; minRange = 1.5f; lootCash = 0; criticalAttacked = false; spawnCenter = enemyTransform.position; target = GameObject.Find("Player").transform; //rigidbody.centerOfMass = Vector3.up; audio = new AudioPlayer(); Transform audioFolderTrans = enemyTransform.Find("Audio"); audio.AddAudio(audioFolderTrans, "Attack"); audio.AddAudio(audioFolderTrans, "Walk"); audio.AddAudio(audioFolderTrans, "Dead"); audio.AddAudio(audioFolderTrans, "Special"); audio.AddAudio(audioFolderTrans, "Shout"); hitBloodObjectPool = GameApp.GetInstance().GetGameScene().HitBloodObjectPool; pathFinding = new GraphPathFinding(); animation.wrapMode = WrapMode.Loop; animation.Play(AnimationName.ENEMY_IDLE); state = IDLE_STATE; lastUpdateTime = Time.time; lastPathFindingTime = Time.time; idleStartTime = -2; enemyObject.GetComponent <UnityEngine.Animation>()[AnimationName.ENEMY_ATTACK].wrapMode = WrapMode.ClampForever; path = GameApp.GetInstance().GetGameScene().GetPath(); }
void Start() { Telefoon = GetComponent <Button>(); Telefoon.interactable = false; ButtonPresbaar = false; if (sound != null) { sound.AddAudio("telephone", true, true, 1f, sound.FindClip("knightrider")); } }
IEnumerator Init() { yield return(1); UIResourceMgr.GetInstance().LoadAllUIMaterials(); //if (GameApp.GetInstance().GetGameState().FirstTimeGame) { if (Time.time - startTime < 1.5f) { yield return(new WaitForSeconds(1.5f - (Time.time - startTime))); } } GameApp.GetInstance().ClearScene(); //uiPos = new ArenaMenuUIPosition(); //texPos = new ArenaMenuTexturePosition(); panels[MenuName.ARENA] = new ArenaMenuPanel(); //panels[MenuName.OPTIONS] = new OptionsMenuUI(); panels[MenuName.UPGRADE] = new WeaponUpgradeUI(); panels[MenuName.EQUIPMENT] = new EquipmentUI(); panels[MenuName.AVATAR] = new AvatarUI(); panels[MenuName.SHOP] = new ShopUI(); for (int i = 0; i < MenuName.MENU_COUNT; i++) { m_UIManager.Add(panels[i]); } panels[MenuName.ARENA].Show(); Transform audioFolderTrans = transform.Find("Audio"); audioPlayer.AddAudio(audioFolderTrans, "Button"); audioPlayer.AddAudio(audioFolderTrans, "Upgrade"); audioPlayer.AddAudio(audioFolderTrans, "Battle"); GameApp.GetInstance().GetGameState().Achievement.SubmitAllToGameCenter(); }
public void Init() { //! 随机出生点 GameObject[] pss = GameObject.FindGameObjectsWithTag("Respawn"); int rnd = Random.Range(0, pss.Length); GameObject ps = pss[rnd]; respawnTrans = ps.transform; avatarType = GameApp.GetInstance().GetGameState().Avatar; //! playerObject = AvatarFactory.GetInstance().CreateAvatar(avatarType); //! 创建角色 playerObject = AvatarFactory.GetInstance().CreateAvatar(Zombie3D.AvatarType.EnegyArmor); //! 创建钢铁侠 playerObject.transform.position = ps.transform.position; playerObject.transform.rotation = ps.transform.rotation; playerObject.name = "Player"; playerTransform = playerObject.transform; playerConfig = GameApp.GetInstance().GetGameConfig().playerConf; int armorLevel = GameApp.GetInstance().GetGameState().ArmorLevel; hp = playerConfig.hp * (1 + armorLevel * 0.5f); maxHp = hp; //! 特种兵的血量 × 2 if (avatarType == AvatarType.Swat) { hp = hp * Constant.SWAT_HP; maxHp = hp; } else if (avatarType == AvatarType.EnegyArmor) { hp = hp * Constant.ENEGY_ARMOR_HP_BOOST; maxHp = hp; } gameCamera = GameApp.GetInstance().GetGameScene().GetCamera(); charController = playerObject.GetComponent <CharacterController>(); //! 控制器 animation = playerObject.GetComponent <UnityEngine.Animation>(); //! 动画器 collider = playerObject.GetComponent <Collider>(); //! 碰撞检测 //! 音效 audioPlayer = new AudioPlayer(); Transform folderTrans = playerTransform.Find("Audio"); audioPlayer.AddAudio(folderTrans, AudioName.GETITEM); audioPlayer.AddAudio(folderTrans, AudioName.DEAD); audioPlayer.AddAudio(folderTrans, AudioName.SWITCH); audioPlayer.AddAudio(folderTrans, AudioName.WALK); //! 为什么又初始化一边武器列表 GameApp.GetInstance().GetGameState().InitWeapons(); weaponList = GameApp.GetInstance().GetGameState().GetBattleWeapons(); playerState = Player.IDLE_STATE; foreach (Weapon w in weaponList) { w.Init(); } Weapon powerWeapon = null; float maxDamage = 0; foreach (Weapon w in weaponList) { if (maxDamage < w.Damage) { maxDamage = w.Damage; powerWeapon = w; } //! if (w.IsSelectedForBattle) //! { //! ChangeWeapon(w); //! break; //! } } //! 切换武器 ChangeWeapon(powerWeapon); walkSpeed = GameApp.GetInstance().GetGameConfig().playerConf.walkSpeed - weapon.GetSpeedDrag(); //! 人物速度 - 武器武器负重 ChangeToNormalState(); if (gameCamera.GetCameraType() == CameraType.TPSCamera) { inputController = new TPSInputController(); inputController.Init(); } else if (gameCamera.GetCameraType() == CameraType.TopWatchingCamera) { inputController = new TopWatchingInputController(); inputController.Init(); } UpdateNearestWayPoint(); }