public bool tryPickupItem(Interactable item) { if (pc.roomOccupied.Take(item)) { audioSource.PlayAudioOnce(ref pickUp, AudioType.SoundEffect); pc.inventory.Add(item); return(true); } return(false); }
public virtual void Interact(string action) { if (action == "") { action = defaultInteraction; } if (isOneTimeUse && hasBeenUsed) { //You have already used this and can't do it again audio clip. Debug.Log("You have already used this and can't do it again."); } else { if (verbs.ContainsKey(action) && !verbTargets.ContainsKey(action)) { if (isOneTimeUse) { hasBeenUsed = true; } if (states[verbs[action]] == "event") { GameManager.instance.events[verbs[action]].triggerEvent(); audioSource.PlayAudioOnce(ref interact, AudioType.SoundEffect); } else { GameManager.instance.states[verbs[action]] = states[verbs[action]]; audioSource.PlayAudioOnce(ref interact, AudioType.SoundEffect); } } else { //You can't do that. Debug.Log("That requires something else to do."); } } }
public void giveMoveInstruction(string instruction) { Room resultRoom = null; resultRoom = getRoomByName(instruction) ?? getRoomByDirection(instruction); if (resultRoom == null) { audioPlayback.PlayAudioOnce(ref bumpIntoWallSound, AudioType.SoundEffect); } else if (resultRoom == roomOccupied) { // Locked door scenario } else { moveToRoom(resultRoom); } }
public override void triggerEvent() { base.triggerEvent(); audioSource.PlayAudioOnce(ref soundOnEntry, AudioType.SoundEffect); }