public virtual bool PlaySoundWithAnimationOnManager(AudioParams.SoundPoolGroups enemyName, AudioParams.SoundPools soundEffectName, string animationName, bool test) { return(audioManager.PlaySoundWithAnimation(enemyName, soundEffectName, audioManager.gameObject, animationName, test)); }
public virtual void PlaySoundOnceOnManager(AudioParams.SoundPoolGroups enemyName, AudioParams.SoundPools soundEffectName) { audioManager.PlaySoundOnce(enemyName, soundEffectName, audioManager.gameObject); }