// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.M)) { mixer.ClearFloat("MasterVolume"); muteSnapshot.TransitionTo(.5f); } else if (Input.GetKeyDown(KeyCode.LeftShift)) { mixer.ClearFloat("MasterVolume"); normalSnapshot.TransitionTo(.5f); } /* * else if(Input.GetMouseButton(0)) * { * float currentVolume; * mixer.GetFloat("MasterVolume", out currentVolume); * mixer.SetFloat("MasterVolume", currentVolume + .1f); * } */ else if (Input.GetMouseButton(1)) { float currentVolume; mixer.GetFloat("MasterVolume", out currentVolume); mixer.SetFloat("MasterVolume", currentVolume - .1f); } }
public void LoadMenu() { GameIsUnpaused(); masterAudioMixer.ClearFloat("MusicVolume"); masterAudioMixer.ClearFloat("SFXVolume"); //StartCoroutine(DelaySceneLoad(0)); SceneManager.LoadScene(0); }
public void ClearValues() { mixer.ClearFloat("WetmixFlange"); wetmixStatus.text = "_"; mixer.ClearFloat("DrymixFlange"); drymixStatus.text = "_"; mixer.ClearFloat("BangVolume"); bangVolumeStatus.text = "_"; }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { isActive = false; masterMixer.ClearFloat("backgroundVolume"); masterMixer.ClearFloat("gameplayNotesVolume"); audioSource.Stop(); } }
// TODO: move to UI Manager public void ToggleMusic(bool _sound) { if (_sound) { soundMixer.ClearFloat("backgroundVolume"); } else { soundMixer.SetFloat("backgroundVolume", -80f); } }
public void MusicMuted(float _MusicVol) { Singleton.instance.MusicMuted = true; if (Singleton.instance.MusicMuted) { masterMixer.SetFloat("musicVolume", _MusicVol); } if (musicToggle.isOn == false) { Singleton.instance.MusicMuted = false; masterMixer.ClearFloat("musicVolume"); } }
public void Clear() { if (audioMixer) { audioMixer.ClearFloat(exposedParameter); } }
//---------------------------------------------------------- // アウェイク // private void Initialize() { depth = 0.0f; myAudioMixer.SetFloat("bgm_Chorus_Depth", depth); myAudioMixer.ClearFloat("bgm_Chorus_Wet"); initFlg = false; }
void OnDestroy() { foreach (string key in currentParameterBools.Keys) { mainMixer.ClearFloat(key); } }
// Change this to return true or false public static void ResetDecibels(AudioChannelIndex index) { AudioMixer mixer = index.MixerIndex.Data.Mixer; bool success = mixer.ClearFloat(GetVolumeParameterName(index)); if (!success) { Debug.LogWarning(GetMissingParameterWarning(index)); } }
private IEnumerator TransitionThroughTube(byte target) { string targetName = portNameConnections[target]; bool currentMovingDirectionIsForward = StartingMovingDirectionIsForward; PorterPipeSection currentSection = startingSection; PorterPipeSection nextSection; player.GetComponent <PlayerDeactivationHandler>().Dectivate(); mixer.SetFloat("MasterLowPass", 0); mixer.SetFloat("MasterPitch", 0.5f); mixer.SetFloat("MasterEcho", 0); while (ShouldContinue(currentSection, targetName)) { nextSection = currentSection.GetNextSection(currentMovingDirectionIsForward); if (nextSection.IsBlocked()) { currentMovingDirectionIsForward = !currentMovingDirectionIsForward; nextSection = currentSection.GetNextSection(currentMovingDirectionIsForward); } float t = 0; while (t < 1) { player.transform.position = Vector3.Lerp(currentSection.transform.position, nextSection.transform.position, t); yield return(null); t += Time.deltaTime * speed; } currentSection = nextSection; } player.transform.position = currentSection.GetComponent <PorterPipeEntrance>().arrivingPosition; player.GetComponent <PlayerDeactivationHandler>().Activate(); mixer.ClearFloat("MasterLowPass"); mixer.ClearFloat("MasterPitch"); mixer.ClearFloat("MasterEcho"); }
//!Change volume for groups in MasterMixer, handles volume levels of 1-100 converts to dB level for mixer public void changeVol(string name, float level) { if (masterMixer == null) { return; } level = level - 80f; //done so that vol at 50% will actually be 50% of total volume switch (name.ToLower()) { case "master": masterMixer.SetFloat("MasterVol", level); break; case "ambience": masterMixer.SetFloat("MaxambienceVol", level); break; case "effect": masterMixer.SetFloat("MaxEffectVol", level); break; case "music": masterMixer.SetFloat("MaxMusicVol", level); break; case "voice": masterMixer.SetFloat("MaxVoiceVol", level); break; case "reset": masterMixer.ClearFloat("MasterVol"); masterMixer.ClearFloat("MaxambienceVol"); masterMixer.ClearFloat("MaxEffectVol"); masterMixer.ClearFloat("MaxMusicVol"); masterMixer.ClearFloat("MaxVoiceVol"); editorVol = 60f; break; default: Debug.Log("audio", name + "is not an option, or you spelled it wrong"); break; } }
public void clearMixer() { for (var i = 0; i < arrAudio.Length; i++) { masterMixer.ClearFloat(arrAudio [i]); masterMixer.SetFloat(arrAudio[i], 0); slider_Master.value = 0; slider_Music.value = 0; slider_Ambiance.value = 0; slider_Voice.value = 0; slider_Fx.value = 0; } saveVolumes(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { mixer.ClearFloat("MasterVolume"); lowVolumeSnapshot.TransitionTo(0.5f); } if (Input.GetMouseButton(0)) { float currentVolume; mixer.GetFloat("MasterVolume", out currentVolume); mixer.SetFloat("MasterVolume", currentVolume + .1f); } }
public void ClearDistordion() { audioMixer.ClearFloat(""); }
private void ClearVolume() { m_masterMixer.ClearFloat("musicTrackVolume"); }
// Resets the mixer group to its default volume. public void DefaultVolume() { // ClearFloat reverts the changes in mixerParameter to its default. mixer.ClearFloat(mixerParameter); }
public void Clear() { m_mixer.ClearFloat(m_parameterName); }
public void ClearVolume() { masterMixer.ClearFloat("musicVol"); }
public void ResetExposedParam(string name) { mixer.ClearFloat(name); }
public void ClearVolume(string name) { _mixer.ClearFloat(name); }
/// <summary> /// Clear the master volume of the audio mixer. This is useful for audio snapshots. /// </summary> public void ClearMasterVolume() { mixer.ClearFloat("masterVolume"); }
public void ClearVolume() { musicAudioMixer.ClearFloat("mastervolume"); }
void Controls() { if (Input.GetButtonDown("A")) { masterMixer.GetFloat("VoxVol", out lvl); if (lvl == -80f) { masterMixer.ClearFloat("VoxVol"); voxIntensityTarget = 5f; } else { masterMixer.SetFloat("VoxVol", -80f); voxIntensityTarget = 0f; } } if (Input.GetButtonDown("Y")) { masterMixer.GetFloat("DrumsVol", out lvl); if (lvl == -80f) { masterMixer.ClearFloat("DrumsVol"); drumsIntensityTarget = 5f; } else { masterMixer.SetFloat("DrumsVol", -80f); drumsIntensityTarget = 0f; } } if (Input.GetButtonDown("B")) { masterMixer.GetFloat("GuitarVol", out lvl); if (lvl == -80f) { masterMixer.ClearFloat("GuitarVol"); guitarIntensityTarget = 5f; } else { masterMixer.SetFloat("GuitarVol", -80f); guitarIntensityTarget = 0f; } } if (Input.GetButtonDown("X")) { masterMixer.GetFloat("AcousticVol", out lvl); if (lvl == -80f) { masterMixer.ClearFloat("AcousticVol"); acousticIntensityTarget = 5f; } else { masterMixer.SetFloat("AcousticVol", -80f); acousticIntensityTarget = 0f; } } if (Input.GetButtonDown("R")) { if (currentCam < cameras.Length - 1) { currentCam += 1; } else { currentCam = 0; } SwapCamera(currentCam); } if (Input.GetButtonDown("L")) { if (currentCam > 0) { currentCam -= 1; } else { currentCam = cameras.Length - 1; } SwapCamera(currentCam); } }