Exemple #1
0
    public void OnCollisionEnter2D(Collision2D col)
    {
        SwitchBehavior sb = col.collider.GetComponent <SwitchBehavior>();
        PlayerBehavior pb = col.collider.GetComponent <PlayerBehavior>();

        //print(col.collider.gameObject.name);
        if (sb != null)
        {
            audioMan.playClipHere("hit", transform.position);
            //print("in there bois");
            sb.hitMe();
        }
        else if (pb != null)
        {
            pb.onDeath();
        }
        else if (playSound)
        {
            audioMan.playClipHere("miss", transform.position);
            //print("no switch on collider");
        }
        if (destroyOnHit)
        {
            GameObject.Destroy(this.gameObject);
        }
    }
Exemple #2
0
 public void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.GetComponent <GunBehavior>() != null)
     {
         ready = true;
         audio.playClipHere("complete", transform.position);
         audio.stopMusic();
     }
 }
Exemple #3
0
 public void remoteJump(Vector2 dir)
 {
     audioManager.playClipHere("jump", transform.position);
     rb2.AddForce(dir * jumpForce, ForceMode2D.Impulse);
 }