public static void _Main(string[] args) { AudioLoader.ResourceDirectory = "/path/to/audio/files"; var sound1 = AudioLoader.LoadSound("sound1.wav"); //Uses resource directory defined above var sound2 = AudioLoader.LoadSound("/path/to/audio/files/sound2.wav"); //Uses absolute path var sound3 = AudioLoader.LoadSound("sound3.wav"); var source = new AudioSource(sound1); source.Play(); Thread.Sleep((int)(source.Sound.Duration * 1000)); source.Sound = sound2; source.Play(); Thread.Sleep((int)(source.Sound.Duration * 1000)); source.Sound = sound3; source.Play(); Thread.Sleep((int)(source.Sound.Duration * 1000)); }