public void PauseAndResumeMusicTest() { #if UNITY_EDITOR UnityEditor.EditorPrefs.SetInt("SimulateAssetBundles", 1); #endif ResMgr.Init(); var loader = ResLoader.Allocate(); // 提前预加载,否则会进行异步加载 loader.LoadSync <AudioClip>("sound1"); AudioKit.Settings.IsMusicOn.Value = true; AudioKit.PlayMusic("sound1"); AudioKit.PauseMusic(); Assert.IsFalse(AudioKit.MusicPlayer.AudioSource.isPlaying); AudioKit.ResumeMusic(); Assert.IsTrue(AudioKit.MusicPlayer.AudioSource.isPlaying); loader.Recycle2Cache(); loader = null; }