// Update is called once per frame
    void Update()
    {
        // Get the Root Mean Square of the frequencies
        float scale = AudioInput.CalculateRMS(FilterType.Bypass);

        // scale the circle accordingly
        scale = scale * 25;
        transform.localScale = new Vector3(scale, scale, scale);

        // read the frequencies in to the array
        AudioInput.RetrieveWaveform(FilterType.Bypass, _samples);
    }