// Use this for initialization public void Init() { m_dInputToPosition = new Dictionary <KeyCode, int>(); m_dInputToPosition[m_kLeftKey] = STAKE_LEFT; m_dInputToPosition[m_kCenterKey] = STAKE_NORMAL; m_dInputToPosition[m_kRightKey] = STAKE_RIGHT; m_dPositionToRotation = new Dictionary <int, float>(); m_dPositionToRotation[STAKE_LEFT] = 20f; m_dPositionToRotation[STAKE_NORMAL] = 0f; m_dPositionToRotation[STAKE_RIGHT] = -20f; //Set up Bar GameObjectHolder component = gameObject.GetComponent <GameObjectHolder>(); if (component) { Debug.Log("StakeGame: Init: Component: Found It"); m_gPlayerStake = component.FocusItem0; m_gAIStake = component.FocusItem1; m_gHammer = component.AnimatedObj; m_gAudio = component.AudioObj; m_animHammerAnim = m_gHammer.GetComponent <Animator>(); m_audAudioSource = m_gAudio.GetComponent <AudioSource>(); m_cAudioHolder = m_gAudio.GetComponent <AudioHolder>(); } else { Debug.Log("StakeGame: Init: Failed"); } Reset(); }
public static void Initialize(AudioInfoHolder info) { if (!Instance) { audioInfo = info; Object.DontDestroyOnLoad(Instance = new GameObject("Audio holder").AddComponent <AudioHolder>()); } }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } }
private void AddRemoveTypeList(AudioHolder holder, int type, bool add = true) { var l = type == SOUND ? m_sounds : type == VOICE ? m_voices : m_musics; if (add) { l.Add(holder); } else { l.Remove(holder); } }
private void Awake() { audioHolder = FindObjectOfType <AudioHolder>(); zombieHurt = audioHolder.zombieHurt; zombieDead = audioHolder.zombieDead; gameController = FindObjectOfType <GameController>(); playerController = FindObjectOfType <PlayerController>(); matWhite = Resources.Load("WhiteFlash", typeof(Material)) as Material; matDefault = spr.material; zombieSpawner = FindObjectOfType <ZombieSpawner>(); currentSpeed = 6f; randomOffset = new Vector3(Random.Range(-.5f, .5f), Random.Range(-.5f, .5f), 0); }
private AudioHolder CreateAudioHolder(string name, AudioClip clip, bool play, int type) { AudioHolder holder = null; while (m_cachedAudioSources.Count > 0 && !holder) { holder = m_cachedAudioSources.Dequeue(); } if (!holder) { holder = AudioHolder.Create(name); } holder.id = ++m_cachedID; holder.type = (AudioTypes)type; if (!holder.source) { holder.source = holder.GetComponentDefault <AudioSource>(); } var source = holder.source; source.playOnAwake = false; source.enabled = true; source.name = name; source.transform.SetParent(m_playing); source.spatialBlend = 0; source.loop = false; source.clip = clip; source.volume = holder.volume; if (play) { source.Play(); } m_playList.Add(holder); m_hashList.Set(holder.id, holder); AddRemoveTypeList(holder, type); return(holder); }
// Use this for initialization public void Init() { m_gGameplayObject = Instantiate(Resources.Load(STAGE_BOSS_FIGHT)) as GameObject; mapController = m_gGameplayObject.AddComponent <BossMapController>(); mapController.Init(); m_cAudioHolder = m_gGameplayObject.GetComponent <AudioHolder>(); m_cAudioSource = m_gGameplayObject.AddComponent <AudioSource>(); m_cAudioSource.clip = m_cAudioHolder.Audio[0]; m_cAudioSource.Play(); comboMaker = m_gGameplayObject.AddComponent <BossComboController>(); comboMaker.Init(); m_cBeatGame = m_gGameplayObject.AddComponent <BeatGame>(); m_cBeatGame.Init(); Reset(); }
private IEnumerator WaitPlayComplete(AudioHolder holder, int type, float bgmFadeDuration) { var id = holder.id; var wait = new WaitUntil(() => { return(!holder || !holder.isPlaying && !holder.isPaused); }); yield return(wait); if (holder && holder.globalBgmVolume >= 0) { Level.current?.audioHelper?.SetGlobalVolume(holder.globalBgmVolume, bgmFadeDuration); } m_playList.Remove(holder); m_hashList.Remove(id); AddRemoveTypeList(holder, type, false); if (holder) { if (holder.source) { holder.source.clip = null; } if (m_cachedAudioSources.Count >= MAX_CACHED_AUDIO_HOLDERS) { DestroyImmediate(holder.gameObject); } else { holder.Stop(); holder.transform.SetParent(m_pool); holder.enabled = false; m_cachedAudioSources.Enqueue(holder); } } }
// Use this for initialization void Start() { inputManager = game.gameObject.AddComponent <InputManagerHandler>(); m_arrLevelOrder = new string[] { LEVEL_FARMLAND, LEVEL_MOUNTAIN, LEVEL_OCEAN, LEVEL_ARCTIC, LEVEL_SKY, LEVEL_SPACE }; m_dLevelOrder[LEVEL_FARMLAND] = Farmland; m_dLevelOrder[LEVEL_MOUNTAIN] = Mountain; m_dLevelOrder[LEVEL_OCEAN] = Ocean; m_dLevelOrder[LEVEL_ARCTIC] = Arctic; m_dLevelOrder[LEVEL_SKY] = Sky; m_dLevelOrder[LEVEL_SPACE] = Space; m_cAudioHolder = game.GetComponent <AudioHolder>(); for (int i = 0; i < m_arrLevelOrder.Length; ++i) { if (i < m_cAudioHolder.Audio.Length) { m_arrLevelAudio[m_arrLevelOrder[i]] = m_cAudioHolder.Audio[i]; } } ChangeState(STATE_TITLE); }
void Awake() { Instance = this; }