/// <summary>
 /// Copies raw multichannel audio data from this frame to a heap allocated array.
 /// </summary>
 /// <returns>
 /// The span with <see cref="NumChannels"/> rows and <see cref="NumSamples"/> columns;
 /// samples in range of [-1.0, ..., 1.0].
 /// </returns>
 public float[][] GetSampleData()
 {
     return(frame.GetSampleData());
 }