/// <summary>
        /// Loads the audio stream from the given byte array. If the AudioFileStream does not return an Ok status
        /// then a ContentLoadException is thrown.
        /// </summary>
        /// <param name="audiodata">The full byte array of the audio stream.</param>

        void LoadAudioStream(byte[] audiodata)
        {
            AudioFileStream afs = new AudioFileStream(AudioFileType.WAVE);
            //long pac = afs.DataPacketCount;
            AudioFileStreamStatus       status = afs.ParseBytes(audiodata, false);
            AudioStreamBasicDescription asbd   = afs.StreamBasicDescription;

            Rate = (float)asbd.SampleRate;
            Size = (int)afs.DataByteCount;

            if (asbd.ChannelsPerFrame == 1)
            {
                Format = asbd.BitsPerChannel == 8 ? ALFormat.Mono8 : ALFormat.Mono16;
            }
            else
            {
                Format = asbd.BitsPerChannel == 8 ? ALFormat.Stereo8 : ALFormat.Stereo16;
            }

            _data = audiodata;

            var _dblDuration = (Size / ((asbd.BitsPerChannel / 8) * asbd.ChannelsPerFrame == 0 ? 1 : asbd.ChannelsPerFrame)) / asbd.SampleRate;

            _duration = TimeSpan.FromSeconds(_dblDuration);

            afs.Close();
            //if(status != AudioFileStreamStatus.Ok) {
            //    throw new Content.ContentLoadException("Could not load audio data. The status code was " + status);
            //}
        }
		void CheckStatus (AudioFileStreamStatus status)
		{
			if (status != AudioFileStreamStatus.Ok)
				LoggingService.LogError (null, "Buggy status: {0}", status);
		}