public static void PlayAudio(string audioClipName, Unit v, float playSpeed, float duration)
    {
        AudioComponent audioComponent = v.GetComponent <AudioComponent>();

        AudioClip audioClip = Game.Scene.GetComponent <AudioCacheComponent>().Get(audioClipName);

        if (duration > 0.01f)
        {
            audioComponent.PlayAttackSound(audioClip, playSpeed, 0);
        }
        else
        {
            audioComponent.PlayAttackSound(audioClip, playSpeed, duration);
        }
    }