// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown("down")) { if (currSelect < MAINMENU_OPTIONS.EXIT) { currSelect++; buttons[(int)currSelect].Select(); SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Hover"), false, "GenericGameSFX"); } } else if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown("up")) { if (currSelect > MAINMENU_OPTIONS.START_GAME) { currSelect--; buttons[(int)currSelect].Select(); SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Hover"), false, "GenericGameSFX"); } } if (Input.GetKeyDown(KeyCode.Space)) { //SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Yes"), false, "GenericGameSFX"); ExecuteEvents.Execute(buttons[(int)currSelect].gameObject, pointer, ExecuteEvents.submitHandler); } }
private void Start() { EnemiesBeat = 0; Stage = this; StageNumber = 0; AudioManager = BackgroundMusicPlayer.GetComponent <AudioClipManager>(); EnemyLibrary = new Dictionary <string, GameObject>(LibraryEntries.Count); PlayerBullet.BulletDestroyParticles = BulletParticles; if (TestingMode) { Debug.Log("Starting in test mode"); StartCoroutine(SpawnEnemies()); } else { Debug.Log("Loading enemies..."); // Load enemies into lib foreach (EnemyLibEntry entry in LibraryEntries) { EnemyLibrary.Add(entry.Id, entry.Enemy); } Debug.Log("Loaded enemies."); Debug.Log("Starting in play mode..."); StartCoroutine(PlayLevel()); } }
private void Awake() { if (!instance || instance != this) { Destroy(instance); instance = this; } }
// Start is called before the first frame update void Start() { Factory.Instance.Initialize(); EnemyManager.Instance.Initialize(); EnvironmentManager.Instance.Initialize(); ParticlesManager.Instance.Initialize(); AudioManager.Instance.Initialize(); AudioClipManager.Initialize(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// 参数:clipName,僵尸声音类型,僵尸Transform,延迟,声音大小,音调 public static void Play(string clipName, ZombieAudioType type, Transform zombieTrans, float delay, float volMul, float pitch) { if (Profile.soundEnable) { int index = (int)type; string key = clipName + index; if (!clipInfoDict.ContainsKey(key)) { TypeInfo info = typeInfoArray[index]; if ((info.current < info.max) && (Time.realtimeSinceStartup >= (info.lastCallTime + info.interval))) { AudioClip clip = AudioClipManager.GetClip(clipName); if (clip == null) { Debug.Log("no clip" + clipName); } else { ClipInfo clipInfo = new ClipInfo { zombieTrans = zombieTrans, name = clipName, type = type, playTime = Time.realtimeSinceStartup, delay = delay, volMul = volMul, pitch = pitch }; info.current++; info.lastCallTime = Time.realtimeSinceStartup; // 如果没有延迟,直接播放,有延迟在update中处理 if (clipInfo.delay <= 0f) { AudioSource source = new GameObject("Audio:" + clipName) { transform = { parent = root } }.AddComponent <AudioSource>(); source.clip = clip; source.volume = clipInfo.volMul * info.volumeMul; source.loop = false; float num2 = Mathf.Clamp(Time.timeScale, 0.75f, 1f); source.pitch = clipInfo.pitch * num2; clipInfo.length = clip.length / source.pitch; clipInfo.audioSource = source; source.Play(); SpecialDeal(clipInfo); } clipInfoDict.Add(key, clipInfo); } } } } }
void Awake() { //Set Shared Instance if (sharedInstance != null && sharedInstance != this) { Destroy(this.gameObject); } else { sharedInstance = this; } }
public IEnumerator ConstantMove(Vector3 goal, int flame) { _condition = CONDITION.ACTION; if (_x == -1) { yield return(new WaitForSeconds(1.0f)); } SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("MoveSFX_2"), false, "GenericGameSFX"); Vector3 vel = (goal - transform.position) / flame; // for (int i = 0; i < flame; i++) { transform.position += vel; // yield return(null); } _condition = CONDITION.END; }
private void Update() { foreach (string str in clipInfoDict.Keys) { ClipInfo clipInfo = clipInfoDict[str]; int type = (int)clipInfo.type; TypeInfo info2 = typeInfoArray[type]; // 处理延迟播放 if ((clipInfo.delay > 0f) && ((Time.realtimeSinceStartup - clipInfo.playTime) >= clipInfo.delay)) { clipInfo.delay = 0f; clipInfo.playTime = Time.realtimeSinceStartup; AudioClip clip = AudioClipManager.GetClip(clipInfo.name); AudioSource source = new GameObject("Audio:" + clipInfo.name) { transform = { parent = root } }.AddComponent <AudioSource>(); source.clip = clip; source.volume = clipInfo.volMul * info2.volumeMul; source.loop = false; float num2 = Mathf.Clamp(Time.timeScale, 0.75f, 1f); source.pitch = clipInfo.pitch * num2; clipInfo.length = clip.length / source.pitch; clipInfo.audioSource = source; source.Play(); SpecialDeal(clipInfo); } else if (Time.realtimeSinceStartup >= (clipInfo.playTime + clipInfo.length)) { clipInfoDeleteList.Add(str); info2.current--; if (clipInfo.audioSource != null) { Destroy(clipInfo.audioSource.gameObject); } } } if (clipInfoDeleteList.Count > 0) { for (int i = 0; i < clipInfoDeleteList.Count; i++) { clipInfoDict.Remove(clipInfoDeleteList[i]); } clipInfoDeleteList.Clear(); } }
void Awake() { //Check if there is already an instance of SoundManager if (sinstance == null) { //if not, set it to this. sinstance = this; } //If instance already exists: else if (sinstance != this) { //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager. Destroy(gameObject); } //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene. DontDestroyOnLoad(gameObject); }
public ICharacter SetCharacterOnBoard(ICharacter character) { switch (character._myType) { case ICharacter.TYPE.FIGHTER: _possessionFighter--; break; case ICharacter.TYPE.ARCHER: _possessionArcher--; break; case ICharacter.TYPE.MAGICIAN: _possessionMagician--; break; default: break; } character.SetOnBoard(true); _characters.Add(character); Instantiate(_summonEffect, character.transform.position, new Quaternion(0, 0, 0, 0)); //SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ExtraSFX"), false, "GenericGameSFX"); switch (character.GetMyType()) { case ICharacter.TYPE.FIGHTER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("WarriorAtk_Voice_2"), false, "GenericGameSFX"); break; case ICharacter.TYPE.ARCHER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ArcherAtk_Voice_2"), false, "GenericGameSFX"); break; case ICharacter.TYPE.MAGICIAN: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Mage_Voice_2"), false, "GenericGameSFX"); break; } return(character); }
// Use this for initialization void Start() { SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip("GameSceneBGM"), true, "BGMSource"); _gameCondition = GAME_CONDITION.SELECT; _player1 = _player1Object.AddComponent <ManualPlayer>(); _player2 = _player2Object.AddComponent <AI>(); _player1.Initialize(1); _player2.Initialize(2); _currentPlayer = _player1; _currentPlayer.GetCharController().IsPlaying(true); _boardController.AddObstacle(1, 1, true); _boardController.AddObstacle(3, 3, true); _endScreen = GameObject.Find("EndScreenDisplay").GetComponent <GameEndDisplayScript>(); _isStop = false; }
// Update is called once per frame void Update() { if (!win && !lose) { if (gamemanager.GetTurnNumber() == 0) { lose = true; } foreach (CharController controller in controllers) { if (controller.GetGreenCount() != 3) { continue; } if (controller.GetOwner().GetPlayerID() == 1) { win = true; } else { lose = true; } } if (win || lose) { if (win) { winDisplay.SetActive(true); SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Win_1"), false, "GenericGameSFX"); } else { loseDisplay.SetActive(true); SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Lose"), false, "GenericGameSFX"); } background.SetActive(true); genericDisplay.SetActive(true); } } }
public AudioSource Play(string clipName, Vector3 point, float volume, float pitch, bool loop, bool ignoreTimeScale) { if (!Profile.soundEnable) { return(null); } AudioClip clip = AudioClipManager.GetClip(clipName); if (clip == null) { Debug.Log("no clip " + clipName); return(null); } GameObject go = new GameObject("Audio:" + clipName) { transform = { parent = base.transform, localPosition = point } }; AudioSource source = go.AddComponent <AudioSource>(); source.clip = clip; source.volume = volume; float num = 1f; // 时间缩放影响声音 if (!ignoreTimeScale) { num = Mathf.Clamp(Time.timeScale, 0.75f, 1f); } source.pitch = pitch * num; source.loop = loop; source.Play(); // 如果不是循环的,播放完消除掉 if (!loop) { Destroy(go, source.clip.length + 0.5f); } return(source); }
public void PlayBG(string clipName) { if (Profile.musicEnable) { string[] strArray = clipName.Split(new char[] { '/' }); string str = strArray[strArray.Length - 1]; if ((this.audioMgr != null) && (this.audioMgr.clip != null) && this.audioMgr.clip.name.Equals(str)) { if (!this.audioMgr.isPlaying) { this.audioMgr.volume = 1f; this.audioMgr.Play(); } } else { this.audioMgr.volume = 1f; this.audioMgr.clip = AudioClipManager.GetClip(clipName); this.audioMgr.Play(); } } }
private void Awake() { instance = this; }
void Start() { SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip("TitleSceneBGM"), true, "BGMSource"); }
void PreloadSounds() { //SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip("")); //AudioClipManager.GetInstance().GenerateAudioClip("filename","filepath"); //Keep Adding on The same line with the filename and filepath replaced respectively for new sounds if (AudioClipManager.GetInstance().GetAudioClip("ArcherShootSFX") != null) { return; } //SFX AudioClipManager.GetInstance().GenerateAudioClip("ArcherShootSFX", "Attacks!/Archer_01"); AudioClipManager.GetInstance().GenerateAudioClip("MageMagicSFX", "Attacks!/Mage_01"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorSlashSFX", "Attacks!/Warrior_01"); AudioClipManager.GetInstance().GenerateAudioClip("ExtraSFX", "Extra/EXTRA_01"); //AudioClipManager.GetInstance().GenerateAudioClip("FailSFX", "Fail/Stone"); AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_1", "Move/Slide_01"); AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_2", "Move/Slide_02"); AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_3", "Move/Slide_03"); AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_4", "Move/Slide_04"); AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_5", "Move/Slide_05"); AudioClipManager.GetInstance().GenerateAudioClip("Select_No_1", "No/Select_No_01"); AudioClipManager.GetInstance().GenerateAudioClip("Select_No_2", "No/Select_No_02"); AudioClipManager.GetInstance().GenerateAudioClip("Select_No_3", "No/Select_No_03"); //AudioClipManager.GetInstance().GenerateAudioClip("Select_No_4", "No/Select_No_04"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Fail", "Select/Select_Fail"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Hover", "Select/Select_Hover"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes", "Select/Select_Yes"); AudioClipManager.GetInstance().GenerateAudioClip("Win_1", "Win/Win_01"); AudioClipManager.GetInstance().GenerateAudioClip("Win_2", "Win/Win_02"); AudioClipManager.GetInstance().GenerateAudioClip("Win_3", "Win/Win_03"); //AudioClipManager.GetInstance().GenerateAudioClip("Win_4", "Win/Win_04"); //AudioClipManager.GetInstance().GenerateAudioClip("Win_5", "Win/Win_05"); //AudioClipManager.GetInstance().GenerateAudioClip("Win_6", "Win/Win_06"); //AudioClipManager.GetInstance().GenerateAudioClip("Win_7", "Win/Win_07"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_1", "Yes/Select_Yes_01"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_2", "Yes/Select_Yes_02"); AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_3", "Yes/Select_Yes_03"); //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_4", "Yes/Select_Yes_04"); //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_5", "Yes/Select_Yes_05"); //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_6", "Yes/Select_Yes_06"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_1", "Voice/Attack/Archer_Attack_01"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_2", "Voice/Attack/Archer_Attack_02"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_3", "Voice/Attack/Archer_Attack_03"); AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_1", "Voice/Attack/Mage_Attack_01"); AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_2", "Voice/Attack/Mage_Attack_02"); AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_3", "Voice/Attack/Mage_Attack_03"); AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_4", "Voice/Attack/Mage_Attack_04"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_1", "Voice/Attack/Warrior_Attack_01"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_2", "Voice/Attack/Warrior_Attack_02"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_3", "Voice/Attack/Warrior_Attack_03"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_1", "Voice/Damage/Archer_Damage_01"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_2", "Voice/Damage/Archer_Damage_02"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_3", "Voice/Damage/Archer_Damage_03"); AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_1", "Voice/Damage/Mage_Damage_01"); AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_2", "Voice/Damage/Mage_Damage_02"); AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_3", "Voice/Damage/Mage_Damage_03"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_1", "Voice/Damage/Warrior_Damage_01"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_2", "Voice/Damage/Warrior_Damage_02"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_3", "Voice/Damage/Warrior_Damage_03"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_1", "Voice/Fail/Archer_Fail_01"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_2", "Voice/Fail/Archer_Fail_02"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_3", "Voice/Fail/Archer_Fail_03"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_4", "Voice/Fail/Archer_Fail_04"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_1", "Voice/Fail/Mage_Fail_01"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_2", "Voice/Fail/Mage_Fail_02"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_3", "Voice/Fail/Mage_Fail_03"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_4", "Voice/Fail/Mage_Fail_04"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_5", "Voice/Fail/Mage_Fail_05"); AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_6", "Voice/Fail/Mage_Fail_06"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_1", "Voice/Fail/Warrior_Fail_01"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_2", "Voice/Fail/Warrior_Fail_02"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_3", "Voice/Fail/Warrior_Fail_03"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_4", "Voice/Fail/Warrior_Fail_04"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_1", "Voice/Win!/Archer_Win_01"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_2", "Voice/Win!/Archer_Win_02"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_3", "Voice/Win!/Archer_Win_03"); AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_4", "Voice/Win!/Archer_Win_04"); AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_1", "Voice/Win!/Mage_Win_01"); AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_2", "Voice/Win!/Mage_Win_02"); AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_3", "Voice/Win!/Mage_Win_03"); AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_4", "Voice/Win!/Mage_Win_04"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_1", "Voice/Win!/Warrior_Win_01"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_2", "Voice/Win!/Warrior_Win_02"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_3", "Voice/Win!/Warrior_Win_03"); AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_4", "Voice/Win!/Warrior_Win_04"); AudioClipManager.GetInstance().GenerateAudioClip("Lose", "Lose/lose"); //BGM AudioClipManager.GetInstance().GenerateAudioClip("GameSceneBGM", "BGM/GameSceneBGM"); AudioClipManager.GetInstance().GenerateAudioClip("TitleSceneBGM", "BGM/TitleSceneBGM"); }
public void PlayGenericSFX(string audioClipName) { SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip(audioClipName), false, "GenericGameSFX"); }
public IEnumerator BattleFlow(IPlayer challenger, IPlayer defender, BoardController board) { _isBattle = BATTLE_STATE.Play; ICharacter challengerChar = challenger.GetCharController().GetCurrentCharacter(); if (challengerChar.GetMyState() == ICharacter.STATE.GREEN) { _isBattle = BATTLE_STATE.Finished; yield break; } List <ICharacter> defList = new List <ICharacter>(); foreach (ICharacter character in defender.GetCharController().GetCharacters()) { if (character.GetMyState() == ICharacter.STATE.FROZEN) { continue; } if (GetDistance(challengerChar, character) > challengerChar.GetAttackRange()) { continue; } if (challengerChar.GetMyType() == character.GetMyType()) { continue; } defList.Add(character); } if (defList.Count == 0) { _isBattle = BATTLE_STATE.Finished; yield break; } // 戦闘アニメーションを再生する foreach (ICharacter character in defList) { character.AttackAnimation(true); } challengerChar.AttackAnimation(true); // カットイン挿入 challenger.GetCharController().PlayCutIn(challengerChar); switch (challengerChar.GetMyType()) { case ICharacter.TYPE.FIGHTER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("WarriorAtk_Voice_1"), false, "GenericGameSFX"); break; case ICharacter.TYPE.ARCHER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ArcherAtk_Voice_1"), false, "GenericGameSFX"); break; case ICharacter.TYPE.MAGICIAN: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Mage_Voice_1"), false, "GenericGameSFX"); break; } yield return(new WaitForSeconds(3.0f)); // 戦闘アニメーションを終了する foreach (ICharacter character in defList) { character.AttackAnimation(false); } challengerChar.AttackAnimation(false); // 戦わせる bool isChallengerDeath = false; for (int i = defList.Count - 1; i >= 0; --i) { if (CheckCompatibility(challengerChar.GetMyType(), defList[i].GetMyType()) == Compatibility.Strong) { challenger.GetCharController().CharaVictory(challengerChar); challengerChar.AttackEffect(defList[i].transform.position); if (defList[i].GetMyState() == ICharacter.STATE.GREEN) { continue; } defList[i].DeathAnimation(); defList[i].ChangeState(ICharacter.STATE.FROZEN); } else { if (defList[i].GetMyState() == ICharacter.STATE.GREEN) { continue; } defender.GetCharController().CharaVictory(defList[i]); challengerChar.DeathAnimation(); defList[i].AttackEffect(challengerChar.transform.position); challengerChar.ChangeState(ICharacter.STATE.FROZEN); isChallengerDeath = true; } } yield return(new WaitForSeconds(1.0f)); for (int i = defList.Count - 1; i >= 0; --i) { if (defList[i].GetMyState() == ICharacter.STATE.FROZEN) { board.AddObstacle(defList[i].X(), defList[i].Y()); defender.GetCharController().CharaLose(defList[i]); switch (defList[i].GetMyType()) { case ICharacter.TYPE.FIGHTER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("WarriorDmg_Voice_1"), false, "GenericGameSFX"); break; case ICharacter.TYPE.ARCHER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ArcherDmg_Voice_1"), false, "GenericGameSFX"); break; case ICharacter.TYPE.MAGICIAN: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("MageDmg_Voice_1"), false, "GenericGameSFX"); break; } } } if (isChallengerDeath) { board.AddObstacle(challengerChar.X(), challengerChar.Y()); challenger.GetCharController().CharaLose(challengerChar); switch (challengerChar.GetMyType()) { case ICharacter.TYPE.FIGHTER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("WarriorDmg_Voice_2"), false, "GenericGameSFX"); break; case ICharacter.TYPE.ARCHER: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ArcherDmg_Voice_2"), false, "GenericGameSFX"); break; case ICharacter.TYPE.MAGICIAN: SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("MageDmg_Voice_2"), false, "GenericGameSFX"); break; } } // 戦後アニメーション _isBattle = BATTLE_STATE.Finished; }