Exemple #1
0
        private void OnGUI()
        {
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Play 2D Sound"))
            {
                AudioPool.Play2D(ClipCollection.GetClip(), pitchVariance: PitchVariance);
            }

            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Play 3D Sound"))
            {
                AudioPool.Play3D(ClipCollection.GetClip(), transform.position, pitchVariance: PitchVariance);
            }

            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical("Box");
            GUILayout.Label("Pitch Variance: " + PitchVariance);
            PitchVariance = GUILayout.HorizontalSlider(PitchVariance, 0f, 1f);
            GUILayout.EndVertical();
            GUILayout.EndVertical();
        }
Exemple #2
0
        public void PlayCollection(AudioClipCollection clipCollection, float volume = 1f)
        {
            if (volume <= 0f)
            {
                Debug.LogError("[PersistentBackgroundMusic] Volume must be higher than 0f.");
                return;
            }

            _currentSource.loop = false;
            ClipCollection      = clipCollection;
            var clip = clipCollection.GetClip();

            if (CrossFade)
            {
                CrossFadeClip(clip, volume);
                return;
            }

            _currentSource.clip = clip;
            if (FadeIn)
            {
                _currentSource.FadeIn(FadeInDuration, volume);
            }
            else
            {
                _currentSource.volume = volume;
                _currentSource.Play();
            }
        }
Exemple #3
0
        private void OnSourceStop(AudioSource source)
        {
            if (!ClipCollection.IsEmpty)
            {
                source.clip = ClipCollection.GetClip();

                if (FadeIn && FadeOut || AlwaysFadeIn)
                {
                    source.FadeIn(FadeInDuration, source.volume);
                }
                else
                {
                    source.Play();
                }
            }
        }
        /// <summary>
        /// Plays a collection of AudioClips
        /// </summary>
        /// <param name="clipCollection">collection to play</param>
        /// <param name="volume">volume to play the clips at.</param>
        public void PlayCollection(AudioClipCollection clipCollection, float volume = 1f)
        {
            if (volume <= 0f)
            {
                Debug.LogError("[PersistentBackgroundMusic] Volume must be higher than 0f.");
                return;
            }

            _currentSource.loop = Looping;
            ClipCollection      = clipCollection;
            var clip = clipCollection.GetClip();

            PlayClip(clip, volume);
        }
 /// <summary>
 /// Immediately starts the next clip, respecting fade settings.
 /// </summary>
 public void StartNextClip()
 {
     PlayClip(ClipCollection.GetClip(), _primarySource.volume);
 }