Inheritance: MonoBehaviour
Exemple #1
0
    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        switch (channel)
        {
            case AudioChannel.Master:
                masterVolumePercent = volumePercent;
                break;
            case AudioChannel.Sfx:
                sfxVolumePercent = volumePercent;
                break;
            case AudioChannel.Music:
                musicVolumePercent = volumePercent;
                break;
            default:
                break;
        }

        musicSources[0].volume = musicVolumePercent * masterVolumePercent;
        musicSources[1].volume = musicVolumePercent * masterVolumePercent;

        PlayerPrefs.SetFloat("master vol", masterVolumePercent);
        PlayerPrefs.SetFloat("sfx vol", sfxVolumePercent);
        PlayerPrefs.SetFloat("music vol", musicVolumePercent);
        PlayerPrefs.Save();
    }
	public override void TryFire()
	{
		if(magazineEmpty)
		{
			if(emptyClipAudioChannel != null && emptyClipAudioChannel.AudioAsset == emptyClip && emptyClipAudioChannel.IsPlaying)
			{
				return;
			}

			emptyClipAudioChannel = audioManager.PlayAt(emptyClip, ((Firearm)Weapon).Position);
			SetSpatialBlend(emptyClipAudioChannel);
		}
	}
    public static void StopLoop(AudioClip clip, AudioChannel channel)
    {
        AudioSource[] a = GetChannel(channel);

        for (int i = 0; i < a.Length; i++)
        {
            if (!a[i].isPlaying) continue;
            if (a[i].loop && a[i].clip == clip)
            {
                a[i].Stop();
                a[i].loop = false;
            }
        }
    }
    private static AudioSource[] GetChannel(AudioChannel channel)
    {
        switch(channel)
        {
            case AudioChannel.Enemy:
                return enemy;

            case AudioChannel.Player:
                return player;

            case AudioChannel.UI:
                return ui;

            default:
            case AudioChannel.World:
                return world;
        }
    }
	protected void Update()
	{
		if(player == null || health == null)
		{
			player = EntityUtils.GetEntityWithTag("Player");

			if(player == null)
			{
				return;
			}

			health = player.GetHealth();
		}

		if(health.CurrentHealth <= (health.StartingHealth / 4))
		{
			if(audioChannel == null || !audioChannel.IsPlaying)
			{
				audioChannel = audioManager.Play(audio);
			}
		}
	}
Exemple #6
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    public void SetVolume(float volumePercent, AudioChannel channel)    //볼륨을 설정하는 매소드
    {
        switch (channel)                                                //스위치 구문 채널에따라 볼륨 퍼센트 설정
        {
        case AudioChannel.Master:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.Sfx:
            sfxVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = volumePercent;
            break;
        }
        musicSources.volume = musicVolumePercent * masterVolumePercent;

        PlayerPrefs.SetFloat("master vol", masterVolumePercent);         // 마스터 볼륨 퍼센트로 결정
        PlayerPrefs.SetFloat("sfx vol", sfxVolumePercent);
        PlayerPrefs.SetFloat("music vol", musicVolumePercent);
        PlayerPrefs.Save();                                             // 볼륨값을 저장
    }
    public bool PlayWithKnownEmit(AudioChannel channel, CollisionAudioHitMonitor monitor, Vector3 pos, float emit, float pitch)
    {
        if (Listener.instance == null)
        {
            return(false);
        }
        float magnitude = (pos - Listener.instance.transform.position).magnitude;
        float num       = (!(magnitude < 2f)) ? (2f / magnitude) : 1f;
        float num2      = AudioUtils.DBToValue(compTresholdDB) / num;
        float num3      = 1f;

        if (emit > num2)
        {
            float num4    = AudioUtils.ValueToDB(emit);
            float num5    = AudioUtils.ValueToDB(num2);
            float decibel = (num5 - num4) * (1f - 1f / compRatio);
            num3 = AudioUtils.DBToValue(decibel);
        }
        float num6 = emit * num3;
        float rms  = num6 * AudioUtils.DBToValue(levelDB);

        return(sampleLib.PlayRMS(channel, pos, rms, pitch));
    }
Exemple #8
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    //sets the volumes
    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        switch (channel)
        {
        case AudioChannel.Master:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.SoundEffect:
            soundEffectsVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = volumePercent;
            break;
        }
        musicSources.volume = musicVolumePercent * masterVolumePercent;
        // saves the players volume levels
        PlayerPrefs.SetFloat("Master Vol", masterVolumePercent);
        PlayerPrefs.SetFloat("SoundEffects Vol", soundEffectsVolumePercent);
        PlayerPrefs.SetFloat("Music Vol", musicVolumePercent);
        PlayerPrefs.Save();
    }
    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        switch (channel)
        {
        case AudioChannel.Master:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.Sfx:
            sfxVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = volumePercent;
            break;
        }

        PlayerPrefs.SetFloat("MasterVolume", masterVolumePercent);
        PlayerPrefs.SetFloat("SfxVolume", sfxVolumePercent);
        PlayerPrefs.SetFloat("MusicVolume", musicVolumePercent);
        PlayerPrefs.Save();
        Debug.Log("New volume value for:" + channel + " at:" + volumePercent + " .Channel values: Master:" + masterVolumePercent + " SFX:" + sfxVolumePercent + " Music:" + musicVolumePercent);
    }
Exemple #10
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        /// <summary>
        /// Initializes a new instance of the <see cref="AudioPlaybackManager"/> class.
        /// </summary>
        /// <param name="gameEngine">The game engine.</param>
        /// <param name="soundResMan">The sound resource manager.</param>
        public AudioPlaybackManager(IGameEngine gameEngine, SoundResourceManager soundResMan)
        {
            if (gameEngine == null)
            {
                throw new ArgumentNullException(nameof(gameEngine));
            }

            if (soundResMan == null)
            {
                throw new ArgumentNullException(nameof(soundResMan));
            }

            _gameEngine  = gameEngine;
            _soundResMan = soundResMan;
            _channels    = new AudioChannel[NumChannels];

            for (var i = 0; i < NumChannels; i++)
            {
                _channels[i] = new AudioChannel();
            }

            _gameEngine.GetService <Engine.Services.IAudioService>().SoundEffectPlayback += OnGameSoundPlayback;
        }
Exemple #11
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    // Update is called once per frame
    void Update()
    {
        //Play Loop song example
        if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1))
        {
            bgm1 = AudioManager.Instance.PlayNewAudioChannel(AudioType.BGM, BGMClip1, loop: true);
        }

        //Fade Out then Fade In example
        if (bgm1 && (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)))
        {
            bgm1.FadeOutSound(callbacks : delegate(AudioChannel s) {
                AudioChannel bgm2 = AudioManager.Instance.NewAudioChannel(AudioType.BGM, BGMClip2, loop: true);
                bgm2.FadeInSound();
            });
        }

        //Fade Out and Fade In Example (CrossFade)
        if (bgm1 && (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)))
        {
            bgm1.FadeOutSound();
            AudioChannel bgm2 = AudioManager.Instance.NewAudioChannel(AudioType.BGM, BGMClip2, loop: true);
            bgm2.FadeInSound();
        }

        //Play SFX example
        if (Input.GetKeyDown(KeyCode.Alpha4) || Input.GetKeyDown(KeyCode.Keypad4))
        {
            AudioManager.Instance.PlayNewAudioChannel(AudioType.SFX, SFXClip1);
        }

        //Play Interrupting sound example
        if (Input.GetKeyDown(KeyCode.Alpha5) || Input.GetKeyDown(KeyCode.Keypad5))
        {
            AudioManager.Instance.PlayNewAudioChannel(AudioType.SFX, InteruptClip1, interrupts: true);
        }
    }
Exemple #12
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    public void Awake()
    {
        GameObject channelsParent = new GameObject();

        channelsParent.name               = "Channels";
        channelsParent.transform.parent   = transform;
        channelsParent.transform.position = Vector3.zero;

        for (int i = 0; i < numberOfChannels; i++)
        {
            GameObject newChannel = GameObject.Instantiate(channelTemplate) as GameObject;
            newChannel.transform.parent   = channelsParent.transform;
            newChannel.transform.position = Vector3.zero;
            newChannel.name = "AudioChannel " + (i + 1);

            AudioChannel chan = new AudioChannel();
            chan.source = newChannel.GetComponent <AudioSource>();
            chan.paused = false;

            freeChannels.Add(chan);

            newChannel.SetActive(false);
        }
    }
Exemple #13
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    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        switch (channel)
        {
        case AudioChannel.MASTER:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.MUSIC:
            musicVolumePercent = volumePercent;
            break;

        case AudioChannel.SFX:
            sfxVolumePercent = volumePercent;
            break;

        default:
            break;
        }

        PlayerPrefs.SetFloat("Master Volume", masterVolumePercent);
        PlayerPrefs.SetFloat("Music Volume", musicVolumePercent);
        PlayerPrefs.SetFloat("SFX Volume", sfxVolumePercent);
    }
    public bool Play(CollisionAudioSensor sensor, AudioChannel channel, CollisionAudioHitMonitor monitor, Vector3 pos, float impulse, float velocity, float volume, float pitch)
    {
        float num  = impulse / CollisionAudioEngine.instance.unitImpulse;
        float num2 = velocity / CollisionAudioEngine.instance.unitVelocity;

        if (num > 1f)
        {
            num = (num - 1f) / impulseComp + 1f;
        }
        if (num2 > 1f)
        {
            num2 = (num2 - 1f) / velocityComp + 1f;
        }
        float t = Mathf.InverseLerp(pitch0velocity, pitch1velocity, velocity);

        pitch *= Mathf.Lerp(pitch0, pitch1, t);
        float num3 = num * num2 * volume;

        if (NetGame.isServer || ReplayRecorder.isRecording)
        {
            sensor.BroadcastCollisionAudio(this, channel, pos, num3, pitch);
        }
        return(PlayWithKnownEmit(channel, monitor, pos, num3, pitch));
    }
        public void Generate(List<string> p_aryNames, List<string> p_aryLines, string p_strPath, int p_nRate, AudioBitsPerSample p_samples, AudioChannel p_channels)
        {
            SpeechAudioFormatInfo t_audioFormatInfo = new SpeechAudioFormatInfo(p_nRate, p_samples, p_channels);
            SpeechSynthesizer t_synth = new SpeechSynthesizer();

            progressBar1.Maximum = p_aryLines.Count;
            progressBar1.Step = 1;

            label1.Text = progressBar1.Step + "/" + p_aryNames.Count;

            for (int t_i = 0; t_i < p_aryNames.Count; ++t_i)
            {
                t_synth.SetOutputToWaveFile(p_strPath + "\\" + p_aryNames[t_i] + ".wav");
                t_synth.Speak(p_aryLines[t_i]);

                label1.Text = (t_i + 1) + "/" + p_aryLines.Count;
                progressBar1.PerformStep();
                progressBar1.Refresh();
            }

            t_synth.Dispose();

            Close();
        }
Exemple #16
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        /// <summary>
        /// Sets the volume for channel.
        /// </summary>
        /// <param name="channel">Channel.</param>
        /// <param name="volumePercent">Volume percent.</param>
        public void SetVolume(AudioChannel channel, float volumePercent)
        {
            var newVol = Mathf.Clamp(volumePercent, 0, 1f);

            switch (channel)
            {
            case AudioChannel.Master:
                _masterVolume = newVol;
                break;

            case AudioChannel.SFX:
                _effectsVolume = newVol;
                break;

            case AudioChannel.Music:
                _musicVolume = newVol;
                break;
            }

            if (VolumeChanged != null)
            {
                VolumeChanged();
            }
        }
    public void SetVolume(float newVolumePercent, AudioChannel channel)
    {
        switch (channel)
        {
        case AudioChannel.Master:
            masterVolumePercent = newVolumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = newVolumePercent;
            break;

        case AudioChannel.SFX:
            sfxVolumePercent = newVolumePercent;
            break;
        }
        musicSources[0].volume = musicVolumePercent * masterVolumePercent;
        musicSources[1].volume = musicVolumePercent * masterVolumePercent;

        PlayerPrefs.SetFloat("Master Volume", masterVolumePercent);
        PlayerPrefs.SetFloat("Music Volume", musicVolumePercent);
        PlayerPrefs.SetFloat("SFX Volume", sfxVolumePercent);
        PlayerPrefs.Save();
    }
Exemple #18
0
        public void SetVolume(float volumePercent, AudioChannel channel)
        {
            switch (channel)
            {
            case AudioChannel.Master:
                masterVolumePercent = volumePercent;
                PlayerPrefs.SetFloat("master volume", volumePercent);
                break;

            case AudioChannel.Sfx:
                sfxVolumePercent = volumePercent;
                PlayerPrefs.SetFloat("sfx volume", volumePercent);
                break;

            case AudioChannel.Music:
                musicVolumePercent = volumePercent;
                PlayerPrefs.SetFloat("music volume", volumePercent);
                break;
            }
            PlayerPrefs.Save();

            musicSources[activeMusicSourceIndex].volume
                = musicVolumePercent * masterVolumePercent;
        }
Exemple #19
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    /// <summary>
    /// Fades the audiochannel in to volume of specified audioasset.
    /// </summary>
    /// <returns>The in coroutine.</returns>
    /// <param name="channelToFadeOut">Channel to fade out.</param>
    /// <param name="assetForVolume">Asset for volume.</param>
    /// <param name="callback">Callback.</param>
    private IEnumerator FadeInCoroutine(AudioChannel channelToFadeOut, AudioAsset assetForVolume, System.Action <AudioAsset> callback = null, AudioAsset callbackParam = null)
    {
        bool isFading = true;

        while (isFading)
        {
            if (channelToFadeOut.Volume < assetForVolume.Volume / 100)
            {
                channelToFadeOut.Volume += FADESTRENGHT;
            }
            else
            {
                isFading = false;
            }
            yield return(new WaitForEndOfFrame());
        }

        if (callback != null)
        {
            callback(callbackParam);
        }

        yield break;
    }
Exemple #20
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    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        //Debug.LogFormat("Set Volume {0} : {1}", channel, volumePercent);
        switch (channel)
        {
        case AudioChannel.Master:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.Sfx:
            sfxVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = volumePercent;
            break;
        }
        musicSources[0].volume = musicVolumePercent * masterVolumePercent;
        musicSources[1].volume = musicVolumePercent * masterVolumePercent;

        PlayerPrefs.SetFloat("master Volume", masterVolumePercent);
        PlayerPrefs.SetFloat("music Volume", musicVolumePercent);
        PlayerPrefs.SetFloat("Sfx Volume", sfxVolumePercent);
    }
Exemple #21
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    public static void SetVolume(AudioChannel channel, float volume)
    {
        switch (channel)
        {
        case AudioChannel.Ambiental:
            volumeAmbient = volume;
            foreach (var source in ambientList)
            {
                source.volume = volumeAmbient;
            }
            break;

        case AudioChannel.Music:
            volumeMusic = volume;
            if (backgroundMusic)
            {
                backgroundMusic.volume = volumeMusic;
            }
            break;

        case AudioChannel.SFX:
            volumeSFX = volume;
            break;

        case AudioChannel.Voice:
            volumeVoice = volume;
            foreach (var source in voiceList)
            {
                source.volume = volumeVoice;
            }
            break;

        default:
            break;
        }
    }
Exemple #22
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    public static float GetVolume(AudioChannel channel)
    {
        if (!initialized)
        {
            Init();
        }

        switch (channel)
        {
        case AudioChannel.Ambiental:
            return(volumeAmbient);

        case AudioChannel.Music:
            return(volumeMusic);

        case AudioChannel.SFX:
            return(volumeSFX);

        case AudioChannel.Voice:
            return(volumeVoice);
        }

        return(0);
    }
Exemple #23
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    public void SetVolume(float volumePercent, AudioChannel channel) //function to set volume
    {
        switch (channel)
        {
        case AudioChannel.Master:     //for master channel
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.Sfx:     //for sound effect channel
            sfxVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:     //for BGM channel
            musicVolumePercent = volumePercent;
            break;
        }
        musicSources[0].volume = musicVolumePercent * masterVolumePercent; //make change of the volume if the volume is changed
        musicSources[1].volume = musicVolumePercent * masterVolumePercent; //make change of the volume if the volume is changed

        PlayerPrefs.SetFloat("master vol", masterVolumePercent);           //determine the setting for master volume;
        PlayerPrefs.SetFloat("sfx vol", sfxVolumePercent);                 //determine the setting for sfx volume;
        PlayerPrefs.SetFloat("music vol", musicVolumePercent);             //determine the setting for bgm volume;
        PlayerPrefs.Save();                                                //save the setting
    }
Exemple #24
0
    public void SetVolume(float volumePercent, AudioChannel channel)
    {
        switch (channel)
        {
        case AudioChannel.Master:
            masterVolumePercent = volumePercent;
            break;

        case AudioChannel.Sfx:
            sfxVolumePercent = volumePercent;
            break;

        case AudioChannel.Music:
            musicVolumePercent = volumePercent;
            break;
        }

        musicSources[0].volume = musicVolumePercent * masterVolumePercent;
        musicSources[1].volume = musicVolumePercent * masterVolumePercent;

        PlayerPrefs.SetFloat("master vol", masterVolumePercent);
        PlayerPrefs.SetFloat("sfx vol", sfxVolumePercent);
        PlayerPrefs.SetFloat("music vol", musicVolumePercent);
    }
Exemple #25
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 public void PauseChannel(AudioChannel channel) 
 {
     _channelCategory[(int)channel].Pause();
 }
Exemple #26
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 /// <summary>
 /// Fades the music channel to no volume over a period of time.
 /// </summary>
 /// <param name="duration"></param>
 public void FadeChannelOut(AudioChannel channel, float duration)
 {
     FadeChannelByAmount(channel, duration, 0f);
 }
	private void OnMagazineEmptyEvent(MagazineEmptyEvent evt)
	{
		magazineEmpty = true;

		emptyClipAudioChannel = audioManager.PlayAt(emptyClip, ((Firearm)Weapon).Position);
		SetSpatialBlend(emptyClipAudioChannel);
	}
    public AudioSource Play(AudioClip clip, Vector3 point, float volume = 1.0f, float pitch = 1.0f, AudioChannel channel = AudioChannel.Master)
    {
        if (!IsEnabled && channel != AudioChannel.Music)
        {
            return(null);
        }
        AudioSource source = CreatePlaySource(clip, point, volume, pitch, channel);

        Destroy(source.gameObject, clip.length + 1.0f);
        return(source);
    }
Exemple #29
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        /// <summary>
        /// 指定したチャンネル、パスを指定して再生中のAudioInfoを返却する
        /// </summary>
        private static AudioInfo GetPlayingAudioInfoWithPath(AudioChannel ch, string path)
        {
            var infoList = PlayingChannelMap[ch];

            return(infoList.Find(x => x.ResourcePath == path));
        }
 public PooledAudioSource PoolSource(AudioChannel channel)
 {
     return(_component.PoolSource(channel));
 }
Exemple #31
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        public static void wavDevDbgPoc(int samplesPerSecond, AudioBitsPerSample bitsPerSample, AudioChannel channel, string file)
        {
            file = $"{file}.{bitsPerSample}.{channel}.{samplesPerSecond}.mp3";

            using (var synth = new SpeechSynthesizer())
            {
                synth.SetOutputToWaveFile(file, new SpeechAudioFormatInfo(32000, AudioBitsPerSample.Sixteen, AudioChannel.Mono));

                var m_SoundPlayer = new System.Media.SoundPlayer(file);

                var builder = new PromptBuilder();

                builder.AppendText($"{bitsPerSample}.{channel}.{samplesPerSecond}");

                synth.Speak(builder);
                m_SoundPlayer.Play();
            }
        }
Exemple #32
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        private async void Tick(object sender, object e)
        {
            try
            {
                if (startCounter == 10)
                {
                    startCounter--;
                    startTimer.Stop();
                    if (beat == 0)
                    {
                        reboot = await ReadStatus();
                        if (reboot) await WriteStatus(false);
                        await client.LoadQueueAsync();
                    }
                    AudioDeviceStatus();
                    startTimer.Start();
                    text2.Text = startCounter.ToString();     
                }
                else if (startCounter == 0)
                {
                    if (reboot)
                    {
                        startTimer.Stop();
                        await client.SaveQueueAsync();
                        reboot = false;
                        LibRPi.HelperClass hc = new LibRPi.HelperClass();
                        hc.Restart();
                    }
                    else
                    {
                        text1.Text = "STARTED";
                        errorText.Text = "";    
                        startTimer.Stop();

                        audioEngine = new WASAPIEngine();

                        var channels = new AudioChannel[2]
                        {
                            new AudioChannel(0, 0, ""),
                            new AudioChannel(0, 1, "")
                        };
    
                        var devParam = new AudioDevices(channels, 1);
                        var param = new AudioParameters(50000, 200, 50, 250, -50, true, true, "sample.txt", 1000, 212);
                        await audioEngine.InitializeAsync(ThreadDelegate, devParam, param);
                    }
                }
                else
                {
                    text2.Text = startCounter.ToString();
                    startCounter--;
                }
            }
            catch (Exception ex)
            {
                Error("Tick: " + ex.ToString() + " " + ex.Message + " " + ex.HResult);
            }
        }
        private VideoMediaInfo GetVideoMetadata(int width, int height, string container, string videoCodec, int videoBps, string videoKeyFrame, double videoFps, string audioCodec, int audioBps,
                                                long fileSize, int duration, AudioChannel audioChannel, string audioProfile, string videoFormatProfile = null)
        {
            var metadata = new VideoMediaInfo
                {
                    AudioBitRate = audioBps,
                    AudioFormat = audioCodec,
                    AudioChannels = (int) audioChannel,
                    AudioFormatProfile = audioProfile,
                    GeneralFormat = container,
                    VideoDuration = duration,
                    GeneralFileSize = fileSize,
                    VideoHeight = height,
                    VideoBitRate = videoBps,
                    VideoFormat = videoCodec,
                    VideoFrameRate = videoFps,
                    VideoFormatSettingsGOP = videoKeyFrame,
                    VideoFormatProfile = videoFormatProfile,
                    VideoWidth = width
                };

            return metadata;
        }
	private IEnumerator PlayNaughtyGoatAudioDelayed()
	{
		yield return new WaitForSeconds(0.15f);

		naughtyGoatAudioChannel = audioManager.Play(naughtyGoatAudio);
		naughtyGoatAudioChannel.Volume = 0.5f;
	}
 public static void LoopSound(AudioClip clip, AudioChannel channel)
 {
     PlaySound(clip, channel, true);
 }
    private static AudioSource GetSourcePlaying(AudioClip clip, AudioChannel channel)
    {
        AudioSource[] c = GetChannel(channel);

        for (int i = 0; i < c.Length; i++)
        {
            if (!c[i].isPlaying) continue;
            if (c[i].clip == clip) return c[i];
        }

        return null;
    }
	public static void FadeTo(AudioChannel channel, float time, float volume, Ease ease = Ease.Linear)
	{
		DOTween.To(() => channel.AudioSource.volume, a => channel.AudioSource.volume = a, volume, time).SetEase(ease);
	}
        private void SetupAllMediaInfoParams(int width, int height, string container, string videoCodec, int videoBps, int videoKeyFrame, double videoFps, string audioCodec, int audioBps, long fileSize, int duration, AudioChannel audioChannel,string audioProfile, string videoFormatProfile = null)
        {
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoWidth)).Returns(width.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideHeight)).Returns(height.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.Container)).Returns(container);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoCodec)).Returns(videoCodec);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoBps)).Returns(videoBps.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoKeyFrame)).Returns(videoKeyFrame.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoFps)).Returns(videoFps.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.VideoFormatProfile)).Returns(videoFormatProfile);

            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.FileSize)).Returns(fileSize.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.Duration)).Returns(duration.ToString);

            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.AudioCodec)).Returns(audioCodec);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.AudioBps)).Returns(audioBps.ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.AudioChannel)).Returns(((int)audioChannel).ToString);
            _mockMediaInfo.Setup(SetupMediaInfoParam(MediaInfoParams.AudioProfile)).Returns(audioProfile.ToString);
        }
	public static void FadeIn(AudioChannel channel, float time, Ease ease = Ease.Linear)
	{
		FadeTo(channel, time, 1, ease);
	}
Exemple #40
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        private static AudioInfo GetPlayingAudioInfo(AudioChannel ch, int playingId)
        {
            var infoList = PlayingChannelMap[ch];

            return(infoList.Find(x => x.PlayingId == playingId));
        }
    public AudioSource PlayLoop(AudioClip clip, float volume = 1.0f, float pitch = 1.0f, AudioChannel channel = AudioChannel.Master)
    {
        AudioSource source = CreatePlaySource(clip, Vector3.zero, volume, pitch, channel);

        source.loop = true;
        return(source);
    }
Exemple #42
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 private static List <AudioInfo> GetPlayingAudioInfoList(AudioChannel ch)
 {
     return(PlayingChannelMap[ch]);
 }
    AudioSource CreatePlaySource(AudioClip clip, Vector3 point, float volume, float pitch, AudioChannel channel)
    {
        GameObject go = new GameObject("Audio: " + clip.name);

        go.transform.position = point;

        AudioSource source = AddAudioSource(go, clip, volume, pitch, channel);

        source.Play();
        return(source);
    }
    public AudioSource PlayLoop(AudioClip clip, Transform emitter, float volume = 1.0f, float pitch = 1.0f, AudioChannel channel = AudioChannel.Master)
    {
        AudioSource source = CreatePlaySource(clip, emitter, volume, pitch, channel);

        source.loop = true;
        return(source);
    }
 public static void PlaySound(AudioClip clip, AudioChannel channel)
 {
     PlaySound(clip, channel, false);
 }
    AudioSource CreatePlaySource(AudioClip clip, Transform emitter, float volume, float pitch, AudioChannel channel)
    {
        GameObject go = new GameObject("Audio: " + clip.name);

        go.transform.position = emitter.position;
        go.transform.parent   = emitter;

        AudioSource source = AddAudioSource(go, clip, volume, pitch, channel);

        source.Play();
        return(source);
    }
        private void InitializeConversation()
        {
            //saves the AVModality, AudioChannel and VideoChannel, just for the sake of readability
            avModality = (AVModality)conversation.Modalities[ModalityTypes.AudioVideo];
            audioChannel = avModality.AudioChannel;
            videoChannel = avModality.VideoChannel;

            // TODO: fix the UI

            //show the current conversation and modality states in the UI
            this.SetConversationStatus(conversation.State.ToString());
            this.SetModalityStatus(avModality.State.ToString());
            this.SetAudioStatus("Disconnected");
            this.SetVideoStatus("Disconnected");

            //registers for conversation state updates
            conversation.StateChanged += this.ConversationStateChanged;
            //subscribes to modality action availability events (all audio button except DTMF)
            avModality.ActionAvailabilityChanged += this.AvModalityActionAvailabilityChanged;
            //subscribes to the modality state changes so that the status bar gets updated with the new state
            avModality.ModalityStateChanged += this.AvModalityModalityStateChanged;
            //subscribes to the video channel state changes so that the status bar gets updated with the new state
            audioChannel.StateChanged += this.AudioChannelStateChanged;
            //subscribes to the video channel state changes so that the video feed can be presented
            videoChannel.StateChanged += this.VideoChannelStateChanged;
        }
    AudioSource AddAudioSource(GameObject go, AudioClip clip, float volume, float pitch, AudioChannel channel)
    {
        AudioSource source = go.AddComponent <AudioSource>();

        source.clip   = clip;
        source.volume = volume;
        source.pitch  = pitch;
        source.outputAudioMixerGroup = GetAudioMixer(channel);

        return(source);
    }
Exemple #49
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 public void MuteChannel(AudioChannel channel)
 {
     _channelMuted[(int)channel] = true;
     _channelCategory[(int)channel].SetVolume(0f);
 }
Exemple #50
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 public void FadeChannelByAmount(AudioChannel channel, float duration, float amount)
 {
     _channelGoalVolume[(int)channel] = MathHelper.Clamp(amount, 0f, 1f);
     _channelFadeDuration[(int)channel] = duration;
     _channelFading[(int)channel] = true;
 }
Exemple #51
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 public void SetChannelVolume(AudioChannel channel, float amount)
 {
     _channelVolume[(int)channel] = amount;
     _channelCategory[(int)channel].SetVolume(amount);
 }
Exemple #52
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 public void ResumeChannel(AudioChannel channel)
 {
     _channelCategory[(int)channel].Resume();
 }
    private static void PlaySound(AudioClip clip, AudioChannel channel, bool loop)
    {
        AudioSource a = GetFreeSource(GetChannel(channel));

        a.loop = loop;
        a.clip = clip;
        a.Play();
    }
Exemple #54
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 public void UnMuteChannel(AudioChannel channel)
 {
     _channelMuted[(int)channel] = false;
     _channelCategory[(int)channel].SetVolume(_channelVolume[(int)channel]);
 }
Exemple #55
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 public float GetDefaultVolume(AudioChannel audioChannel)
 {
     return(_audioChannelConfigs
            .First(config => config.AudioChannel == audioChannel)
            .DefaultVolume);
 }
        private VideoMetadata GetVideoMetadata(int width, int height, string container, string videoCodec, int videoBps, int videoKeyFrame, double videoFps, string audioCodec, int audioBps, long fileSize, int duration, AudioChannel audioChannel,string audioProfile, string videoFormatProfile = null)
        {
            var metadata = new VideoMetadata()
                               {
                                   AudioBps = audioBps,
                                   AudioCodec = audioCodec,
                                   AudioChannel=audioChannel,
                                   AudioProfile=audioProfile,
                                   Container = container,
                                   Duration = duration,
                                   FileSize = fileSize,
                                   Height = height,
                                   VideoBps = videoBps,
                                   VideoCodec = videoCodec,
                                   VideoFps = videoFps,
                                   VideoKeyFrame = videoKeyFrame,
                                   VideoProfile = videoFormatProfile,
                                   Width = width
                               };

            return metadata;
        }
	private void SetSpatialBlend(AudioChannel audioChannel)
	{
		switch(mode)
		{
		case Mode.TwoD:
			audioChannel.SpatialBlend = 0;
			break;
		case Mode.ThreeD:
			audioChannel.SpatialBlend = 1;
			break;
		}
	}