private void Update() { if (donutsCount == 5) { timer += Time.deltaTime; } if (timer >= 1.5f) { donutsCount = 0; SceneManager.LoadScene("Winning Screen"); AudioChangerScript.changeMusic(audioSound); } if (donutsCount != 5) { timer = 0; } }
public void StartGame() { animator.SetTrigger("ButtonNewGame"); AudioChangerScript.changeMusic(audioSound); canvasOff.enabled = false; }
private void changeScene() { SceneManager.LoadScene("Level1"); AudioChangerScript.changeMusic(audioSound); }