void Awake()
 {
     if (StaticObject == null)
     {
         StaticObject = this;
         DontDestroyOnLoad(this);
     }
     else if (this != StaticObject)
     {
         Destroy(gameObject);
     }
 }
Exemple #2
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 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
    private void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
            return;
        }
        else
        {
            AudioBackground.instance = this;
        }

        DontDestroyOnLoad(this.gameObject);
    }
 void Awake()
 {
     //if we don't have an [_instance] set yet
     if (!_instance)
     {
         _instance = this;
     }
     //otherwise, if we do, kill this thing
     else
     {
         Destroy(this.gameObject);//Makes sure multple of this gmaeobject dont spawn when moving between scenes
     }
     DontDestroyOnLoad(this.gameObject);
 }