private void Start() { auctionManager = GameObject.Find("GameManager").GetComponent <AuctionManager>(); highlight = GameObject.Find("HighLight").transform; imagecolor = BackGroundImage.color; /* * switch(PNumber) * { * case 1: * gameObject.GetComponent<Renderer>().material.color = Color.red; * break; * case 2: * gameObject.GetComponent<Renderer>().material.color = Color.green; * break; * case 3: * gameObject.GetComponent<Renderer>().material.color = Color.yellow; * break; * case 4: * gameObject.GetComponent<Renderer>().material.color = Color.blue; * break; * } */ }
protected override void Unload() { Destroy(UIManager); HarmonyInstance.UnpatchAll(HarmonyInstanceId); AuctionManager.Stop(); Rocket.Core.Logging.Logger.Log($"{Name} has been unloaded!", ConsoleColor.Yellow); }
public void TestCreation() { var auctionManager = new AuctionManager(SmartContractState); var createdAuctionAddress = auctionManager.CreateNewAuction(Duration); Assert.IsNotNull(createdAuctionAddress); }
public void AddLivingroomToListTest() { var manager = new AuctionManager(); manager.AddLivingroomAuctions("string1", "string2", 91.90); Assert.AreEqual(1, manager.auctionList.Count); }
static void Main() { CheckForUpdates(); InformationManager.StartInstance(); AuctionManager.StartInstance(); LoadManager.StartInstance(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Connect()); }
public void AddBathRoomAuctionListTest() { //Arrange AuctionManager manager = new AuctionManager(); //Act manager.auctionList.Add(new Bathroom() { Category = Category.BathRoom, ItemUsed = "true", Name = "hej", Price = 90.0 }); //Assert Assert.AreEqual(manager.auctionList[0].Category = Category.BathRoom, manager.auctionList[0].Category = Category.BathRoom); }
// Start is called before the first frame update void Start() { playernum = PhotonNetwork.playerList.Length; if (PhotonNetwork.isMasterClient) { deck = new Queue <GameObject>(); disdeck = new List <GameObject>(); playerhands = new List <List <GameObject> >(); amanager = GameObject.Find("GameManager").GetComponent <AuctionManager>(); #region InitArr int[] costarr = { 500, 1000, 1500, 2000, 500, 1000, 1500, 2000, 500, 1000, 1500, 2000, 500, 1000, 1500, 2000 }; string[] effectarr = { "소지금 15% 증가", "소지금 30% 증가", "소지금 45% 증가", "소지금 60% 증가", "상대방 소지금 10% 감소", "상대방 소지금 20%감소", "상대방 소지금 30% 감소", "상대방 소지금 40% 감소", "턴 당 수익 10% 증가", "턴 당 수익 20% 증가", "턴 당 수익 30% 증가", "턴 당 수익 40% 증가", "상대방 턴 당 수익 5% 감소", "상대방 턴 당 수익 10% 감소", "상대방 턴 당 수익 15% 감소", "상대방 턴 당 수익 20% 감소" }; int[] categoryarr = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }; int[] offarr = { 15, 30, 45, 60, 10, 20, 30, 40, 10, 20, 30, 40, 5, 10, 15, 20 }; #endregion for (int i = 0; i < 4; i++) { for (int j = 0; j < 16; j++) { GameObject tmp = Instantiate(Card, transform.position, Quaternion.identity); tmp.transform.SetParent(transform); CardSetter tmpsetter = tmp.GetComponent <CardSetter>(); if (tmpsetter == null) { Debug.Log(tmp.name + "은 이상 개체"); } tmpsetter.SetMyCardInfo(new CardInfo(costarr[j], effectarr[j], categoryarr[j], offarr[j])); disdeck.Add(tmp); } } for (int i = 0; i < playernum; i++) { playerhands.Add(new List <GameObject>()); } if (PhotonNetwork.isMasterClient) { CardShuffle(); } } }
private float multiple;//배율 //Renderer blockcolor; // Use this for initialization void Start() { owner = null; multiple = 1; lconstructor = GameObject.Find("LandConstructor").GetComponent <LandConstructor>(); amanager = GameObject.Find("GameManager").GetComponent <AuctionManager>(); //blockcolor = GetComponent<Renderer>(); //자기 위치에 텍스트 생성 ltext = Instantiate(text, Camera.main.WorldToScreenPoint(transform.position), Quaternion.identity); ltext.transform.SetParent(GameObject.Find("GameBoard").transform, true); //캔버스의 자식으로 둠 //false로 하면 위치가 좀 이상해짐 }
public void FilterMenu() { var manager = new AuctionManager(); var filter = new Filter(); bool loop = true; while (loop) { Menu.FilterMenuGraphics(); ConsoleKey input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: Console.Clear(); ListFilters IsExpensive = new ListFilters(Filter.IsExpensive); manager.PrintWhereFilters(IsExpensive); Console.ReadKey(true); break; } } }
private void Start() { amanager = GameObject.Find("GameManager").GetComponent <AuctionManager>(); targetname = gameObject.GetComponent <PlayerInfoUpdater>().PlayerName.text; }
public void AddKitchenToListTest() { var manager = new AuctionManager(); manager.AddKitchenAuctions("string1", "string2", 78.97); Assert.AreEqual(1, manager.auctionList.Count);
private void SetAuctionClass(string actionLocation) { var bonus = AuctionManager.GetBonusByAuctionLocationString(actionLocation); AuctionClass = IconCss.BonusClass[bonus]; }
public ActionResult Auctions() { AuctionManager manager = new AuctionManager(); return(View(manager.GetAuctions())); }
private void LevelLoaded(int level) { AwardManager.Load(); AuctionManager.Start(); }
public void Start() { AuctionManager auctionManager = new AuctionManager(); //TODO: Starta programmet meny mfl bool isLoop = true; while (isLoop) { Menu.ShowStartMenu(); ConsoleKey input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: Console.WriteLine("Press to show bathroom."); try { inputChoice = int.Parse(Console.ReadLine()); } catch (FormatException) { Console.WriteLine("Insert a number: "); } auctionManager.ShowAuctions(inputChoice); Console.ReadKey(true); break; case ConsoleKey.D2: Console.WriteLine("Add Bathroom"); Console.WriteLine("Type in product name"); string nameInput = Console.ReadLine(); Console.WriteLine("Type in price"); double price = double.Parse(Console.ReadLine()); Console.WriteLine("Type in if the item is used"); string usedInput = Console.ReadLine(); auctionManager.AddBathroomAuctions(nameInput, usedInput, price); Console.ReadKey(true); break; case ConsoleKey.D3: // Edit products break; case ConsoleKey.D4: break; case ConsoleKey.D5: FilterMenu(); break; case ConsoleKey.Escape: isLoop = false; break; } } }