Exemple #1
0
 private void CalcAlcGrade(out AuctionLevelCriterion alc)
 {
     if (this.RequiredLevel < 20U)
     {
         alc = AuctionLevelCriterion.Zero;
     }
     else if (this.RequiredLevel < 40U)
     {
         alc = AuctionLevelCriterion.One;
     }
     else if (this.RequiredLevel < 60U)
     {
         alc = AuctionLevelCriterion.Two;
     }
     else
     {
         alc = this.RequiredLevel < 80U ? AuctionLevelCriterion.Three : AuctionLevelCriterion.Four;
     }
 }
Exemple #2
0
        private static Asda2ItemAuctionCategory CalcCategory(AucionCategoties category, short option1, byte option2,
                                                             byte option3,
                                                             out AuctionLevelCriterion requiredLevelCriterion)
        {
            requiredLevelCriterion = AuctionLevelCriterion.All;
            switch (category)
            {
            case AucionCategoties.Rings:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                return(Asda2ItemAuctionCategory.Ring);

            case AucionCategoties.Nackless:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                return(Asda2ItemAuctionCategory.Nackless);

            case AucionCategoties.SowelRune:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                if (option3 == 2)
                {
                    switch ((Asda2RuneSowelTypes)option2)
                    {
                    case Asda2RuneSowelTypes.Stamina:
                        return(Asda2ItemAuctionCategory.RuneStamina);

                    case Asda2RuneSowelTypes.Dexterity:
                        return(Asda2ItemAuctionCategory.RuneDexterity);

                    case Asda2RuneSowelTypes.Intellect:
                        return(Asda2ItemAuctionCategory.RuneIntellect);

                    case Asda2RuneSowelTypes.Luck:
                        return(Asda2ItemAuctionCategory.RuneLuck);

                    case Asda2RuneSowelTypes.Misc:
                        return(Asda2ItemAuctionCategory.RuneMisc);

                    case Asda2RuneSowelTypes.Spirit:
                        return(Asda2ItemAuctionCategory.RuneSpirit);

                    case Asda2RuneSowelTypes.Strength:
                        return(Asda2ItemAuctionCategory.RuneStrength);

                    default:
                        return(Asda2ItemAuctionCategory.RuneMisc);
                    }
                }
                switch ((Asda2MainSowlelTypes)option2)
                {
                case Asda2MainSowlelTypes.Staff:
                    return(Asda2ItemAuctionCategory.SowelStaff);

                case Asda2MainSowlelTypes.AArmor:
                    return(Asda2ItemAuctionCategory.SowelArmor);

                case Asda2MainSowlelTypes.Bow:
                    return(Asda2ItemAuctionCategory.SowelBow);

                case Asda2MainSowlelTypes.Crossbow:
                    return(Asda2ItemAuctionCategory.SowelCrossBow);

                case Asda2MainSowlelTypes.Dexterity:
                    return(Asda2ItemAuctionCategory.SowelDexterity);

                case Asda2MainSowlelTypes.Intellect:
                    return(Asda2ItemAuctionCategory.SowelIntellect);

                case Asda2MainSowlelTypes.Luck:
                    return(Asda2ItemAuctionCategory.SowelLuck);

                case Asda2MainSowlelTypes.MArmor:
                    return(Asda2ItemAuctionCategory.SowelArmor);

                case Asda2MainSowlelTypes.Misc:
                    return(Asda2ItemAuctionCategory.SowelMisc);

                case Asda2MainSowlelTypes.OHS:
                    return(Asda2ItemAuctionCategory.SowelOHS);

                case Asda2MainSowlelTypes.Spear:
                    return(Asda2ItemAuctionCategory.SowelSpear);

                case Asda2MainSowlelTypes.Spirit:
                    return(Asda2ItemAuctionCategory.SowelSpirit);

                case Asda2MainSowlelTypes.Stamina:
                    return(Asda2ItemAuctionCategory.SowelStamina);

                case Asda2MainSowlelTypes.Strength:
                    return(Asda2ItemAuctionCategory.SowelStrengs);

                case Asda2MainSowlelTypes.THS:
                    return(Asda2ItemAuctionCategory.SowelThs);

                case Asda2MainSowlelTypes.WArmor:
                    return(Asda2ItemAuctionCategory.SowelArmor);

                default:
                    return(Asda2ItemAuctionCategory.SowelMisc);
                }

            case AucionCategoties.Upgrade:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                switch ((Asda2UpgradeTypes)option2)
                {
                case Asda2UpgradeTypes.Weapon:
                    return(Asda2ItemAuctionCategory.UpgradeWeapon);

                default:
                    return(Asda2ItemAuctionCategory.UpgradeArmor);
                }

            case AucionCategoties.Potion:
                switch ((Asda2PotionTypes)option2)
                {
                case Asda2PotionTypes.Hp:
                    return(Asda2ItemAuctionCategory.PotionHp);

                case Asda2PotionTypes.Mp:
                    return(Asda2ItemAuctionCategory.PotionMp);

                case Asda2PotionTypes.Fish:
                    return(Asda2ItemAuctionCategory.PotionFish);

                default:
                    return(Asda2ItemAuctionCategory.PotionHp);
                }

            case AucionCategoties.Crafting:
                switch ((Asda2CraftItemTypes)option2)
                {
                case Asda2CraftItemTypes.Recipe:
                    requiredLevelCriterion = (AuctionLevelCriterion)option1;
                    return(Asda2ItemAuctionCategory.Recipe);

                case Asda2CraftItemTypes.Materials:
                    return(Asda2ItemAuctionCategory.Materials);

                default:
                    return(Asda2ItemAuctionCategory.Recipe);
                }

            case AucionCategoties.Other:
                switch ((Asda2OtherItemTypes)option2)
                {
                case Asda2OtherItemTypes.Booster:
                    return(Asda2ItemAuctionCategory.Boosters);

                default:
                    return(Asda2ItemAuctionCategory.Misc);
                }

            case AucionCategoties.Premium:
                return(Asda2ItemAuctionCategory.Premium);

            case AucionCategoties.Shield:
                return(Asda2ItemAuctionCategory.Shield);

            case AucionCategoties.Weapon:
                switch ((Asda2WeaponCategory)option2)
                {
                case Asda2WeaponCategory.Staff:
                    return(Asda2ItemAuctionCategory.WeaponStaff);

                case Asda2WeaponCategory.Bow:
                    return(Asda2ItemAuctionCategory.WeaponBow);

                case Asda2WeaponCategory.Crossbow:
                    return(Asda2ItemAuctionCategory.WeaponCrossbow);

                case Asda2WeaponCategory.OHS:
                    return(Asda2ItemAuctionCategory.WeaponOhs);

                case Asda2WeaponCategory.Spear:
                    return(Asda2ItemAuctionCategory.WeaponSpear);

                case Asda2WeaponCategory.THS:
                    return(Asda2ItemAuctionCategory.WeaponThs);

                default:
                    return(Asda2ItemAuctionCategory.WeaponCrossbow);
                }

            case AucionCategoties.Warrior:
                switch ((Asda2ArmorCategory)option2)
                {
                case Asda2ArmorCategory.Armor:
                    return(Asda2ItemAuctionCategory.WarriorArmor);

                case Asda2ArmorCategory.Boots:
                    return(Asda2ItemAuctionCategory.WarriorBoots);

                case Asda2ArmorCategory.Gloves:
                    return(Asda2ItemAuctionCategory.WarriorGloves);

                case Asda2ArmorCategory.Helmet:
                    return(Asda2ItemAuctionCategory.WarriorHelm);

                case Asda2ArmorCategory.Pants:
                    return(Asda2ItemAuctionCategory.WarriorPants);

                default:
                    return(Asda2ItemAuctionCategory.WarriorPants);
                }

            case AucionCategoties.Archer:
                switch ((Asda2ArmorCategory)option2)
                {
                case Asda2ArmorCategory.Armor:
                    return(Asda2ItemAuctionCategory.ArcherArmor);

                case Asda2ArmorCategory.Boots:
                    return(Asda2ItemAuctionCategory.ArcherBoots);

                case Asda2ArmorCategory.Gloves:
                    return(Asda2ItemAuctionCategory.ArcherGloves);

                case Asda2ArmorCategory.Helmet:
                    return(Asda2ItemAuctionCategory.ArcherHelm);

                case Asda2ArmorCategory.Pants:
                    return(Asda2ItemAuctionCategory.ArcherPants);

                default:
                    return(Asda2ItemAuctionCategory.ArcherPants);
                }

            case AucionCategoties.Mage:
                switch ((Asda2ArmorCategory)option2)
                {
                case Asda2ArmorCategory.Armor:
                    return(Asda2ItemAuctionCategory.MageArmor);

                case Asda2ArmorCategory.Boots:
                    return(Asda2ItemAuctionCategory.MageBoots);

                case Asda2ArmorCategory.Gloves:
                    return(Asda2ItemAuctionCategory.MageGloves);

                case Asda2ArmorCategory.Helmet:
                    return(Asda2ItemAuctionCategory.MageHelm);

                case Asda2ArmorCategory.Pants:
                    return(Asda2ItemAuctionCategory.MagePants);

                default:
                    return(Asda2ItemAuctionCategory.MagePants);
                }

            default:
                return(Asda2ItemAuctionCategory.Misc);
            }
        }
Exemple #3
0
        private Asda2ItemAuctionCategory CalcAuctionCategory(out AuctionLevelCriterion alc)
        {
            if (this.RequiredLevel < 11)
            {
                alc = AuctionLevelCriterion.One;
            }
            else if (this.RequiredLevel < 0x15)
            {
                alc = AuctionLevelCriterion.Two;
            }
            else if (this.RequiredLevel < 0x1f)
            {
                alc = AuctionLevelCriterion.Three;
            }
            else if (this.RequiredLevel < 0x29)
            {
                alc = AuctionLevelCriterion.Four;
            }
            else if (this.RequiredLevel < 0x33)
            {
                alc = AuctionLevelCriterion.Five;
            }
            else if (this.RequiredLevel < 0x3d)
            {
                alc = AuctionLevelCriterion.Six;
            }
            else if (this.RequiredLevel < 0x47)
            {
                alc = AuctionLevelCriterion.Seven;
            }
            else if (this.RequiredLevel < 0x51)
            {
                alc = AuctionLevelCriterion.Eight;
            }
            else if (this.RequiredLevel < 0x5b)
            {
                alc = AuctionLevelCriterion.Nine;
            }
            else
            {
                alc = AuctionLevelCriterion.Ten;
            }

            switch (this.Category)
            {
            case Asda2ItemCategory.Sowel:
                switch (this.SowelItemType)
                {
                case SowelItemType.Other:
                    if (!this.IsAvatarSowel)
                    {
                        switch (this.SowelBonusType)
                        {
                        case ItemBonusType.Defence:
                            return(Asda2ItemAuctionCategory.SowelArmor);

                        case ItemBonusType.Strength:
                            return(Asda2ItemAuctionCategory.SowelStrengs);

                        case ItemBonusType.Agility:
                            return(Asda2ItemAuctionCategory.SowelDexterity);

                        case ItemBonusType.Stamina:
                            return(Asda2ItemAuctionCategory.SowelStamina);

                        case ItemBonusType.Energy:
                            return(Asda2ItemAuctionCategory.SowelSpirit);

                        case ItemBonusType.Intelect:
                            return(Asda2ItemAuctionCategory.SowelIntellect);

                        case ItemBonusType.Luck:
                            return(Asda2ItemAuctionCategory.SowelLuck);

                        case ItemBonusType.StrengthByPrc:
                            return(Asda2ItemAuctionCategory.SowelStrengs);

                        case ItemBonusType.StaminaByPrc:
                            return(Asda2ItemAuctionCategory.SowelStamina);

                        case ItemBonusType.IntelegenceByPrc:
                            return(Asda2ItemAuctionCategory.SowelIntellect);

                        case ItemBonusType.ErengyByPrc:
                            return(Asda2ItemAuctionCategory.SowelSpirit);

                        case ItemBonusType.LuckByPrc:
                            return(Asda2ItemAuctionCategory.SowelLuck);
                        }

                        return(Asda2ItemAuctionCategory.SowelMisc);
                    }

                    switch (this.SowelBonusType)
                    {
                    case ItemBonusType.Defence:
                        return(Asda2ItemAuctionCategory.RuneMisc);

                    case ItemBonusType.Strength:
                        return(Asda2ItemAuctionCategory.RuneStrength);

                    case ItemBonusType.Agility:
                        return(Asda2ItemAuctionCategory.RuneDexterity);

                    case ItemBonusType.Stamina:
                        return(Asda2ItemAuctionCategory.RuneStamina);

                    case ItemBonusType.Energy:
                        return(Asda2ItemAuctionCategory.RuneSpirit);

                    case ItemBonusType.Intelect:
                        return(Asda2ItemAuctionCategory.RuneIntellect);

                    case ItemBonusType.Luck:
                        return(Asda2ItemAuctionCategory.RuneLuck);

                    case ItemBonusType.StrengthByPrc:
                        return(Asda2ItemAuctionCategory.RuneStrength);

                    case ItemBonusType.StaminaByPrc:
                        return(Asda2ItemAuctionCategory.RuneStamina);

                    case ItemBonusType.IntelegenceByPrc:
                        return(Asda2ItemAuctionCategory.RuneIntellect);

                    case ItemBonusType.ErengyByPrc:
                        return(Asda2ItemAuctionCategory.RuneSpirit);

                    case ItemBonusType.LuckByPrc:
                        return(Asda2ItemAuctionCategory.RuneLuck);
                    }

                    return(Asda2ItemAuctionCategory.RuneMisc);

                case SowelItemType.Ohs:
                    return(Asda2ItemAuctionCategory.SowelOHS);

                case SowelItemType.Spear:
                    return(Asda2ItemAuctionCategory.SowelSpear);

                case SowelItemType.Ths:
                    return(Asda2ItemAuctionCategory.SowelThs);

                case SowelItemType.Staff:
                    return(Asda2ItemAuctionCategory.SowelStaff);

                case SowelItemType.Crossbow:
                    return(Asda2ItemAuctionCategory.SowelCrossBow);

                case SowelItemType.Bow:
                    return(Asda2ItemAuctionCategory.SowelBow);

                case SowelItemType.Balista:
                    return(Asda2ItemAuctionCategory.SowelCrossBow);
                }

                break;

            case Asda2ItemCategory.PremiumPetEgg:
                return(Asda2ItemAuctionCategory.Premium);

            case Asda2ItemCategory.PremiumPotions:
                return(Asda2ItemAuctionCategory.Premium);

            case Asda2ItemCategory.OneHandedSword:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponOhs);

            case Asda2ItemCategory.TwoHandedSword:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponThs);

            case Asda2ItemCategory.Staff:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponStaff);

            case Asda2ItemCategory.Crossbow:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponCrossbow);

            case Asda2ItemCategory.Bow:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponBow);

            case Asda2ItemCategory.Spear:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.WeaponSpear);

            case Asda2ItemCategory.Premium:
                return(Asda2ItemAuctionCategory.Premium);

            case Asda2ItemCategory.Fish:
                return(Asda2ItemAuctionCategory.PotionFish);

            case Asda2ItemCategory.HealthPotion:
                return(Asda2ItemAuctionCategory.PotionHp);

            case Asda2ItemCategory.ManaPotion:
                return(Asda2ItemAuctionCategory.PotionMp);

            case Asda2ItemCategory.Recipe:
                return(Asda2ItemAuctionCategory.Recipe);

            case Asda2ItemCategory.Boots:
                switch (this.RequiredProfession)
                {
                case Asda2Profession.Warrior:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.WarriorBoots);

                case Asda2Profession.Archer:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.ArcherBoots);

                case Asda2Profession.Mage:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.MageBoots);
                }

                goto Label_053B;

            case Asda2ItemCategory.Pants:
                switch (this.RequiredProfession)
                {
                case Asda2Profession.Warrior:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.WarriorPants);

                case Asda2Profession.Archer:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.ArcherPants);

                case Asda2Profession.Mage:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.MagePants);
                }

                goto Label_053B;

            case Asda2ItemCategory.Gloves:
                switch (this.RequiredProfession)
                {
                case Asda2Profession.Warrior:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.WarriorGloves);

                case Asda2Profession.Archer:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.ArcherHelm);

                case Asda2Profession.Mage:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.MageGloves);
                }

                goto Label_053B;

            case Asda2ItemCategory.Shirt:
                switch (this.RequiredProfession)
                {
                case Asda2Profession.Warrior:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.WarriorArmor);

                case Asda2Profession.Archer:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.ArcherArmor);

                case Asda2Profession.Mage:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.MageArmor);
                }

                goto Label_053B;

            case Asda2ItemCategory.Shield:
                this.CalcAlcGrade(out alc);
                return(Asda2ItemAuctionCategory.Shield);

            case Asda2ItemCategory.RingMaxAtack:
                return(Asda2ItemAuctionCategory.Ring);

            case Asda2ItemCategory.RingMaxMAtack:
                return(Asda2ItemAuctionCategory.Ring);

            case Asda2ItemCategory.RingMaxDef:
                return(Asda2ItemAuctionCategory.Ring);

            case Asda2ItemCategory.NacklessCriticalChance:
                return(Asda2ItemAuctionCategory.Nackless);

            case Asda2ItemCategory.NacklessHealth:
                return(Asda2ItemAuctionCategory.Nackless);

            case Asda2ItemCategory.NacklessMana:
                return(Asda2ItemAuctionCategory.Nackless);

            case Asda2ItemCategory.HealthElixir:
                return(Asda2ItemAuctionCategory.PotionHp);

            case Asda2ItemCategory.EnchantWeaponStoneD:
                alc = AuctionLevelCriterion.Zero;
                return(Asda2ItemAuctionCategory.UpgradeWeapon);

            case Asda2ItemCategory.RingMDef:
                return(Asda2ItemAuctionCategory.Ring);

            case Asda2ItemCategory.NacklessMDef:
                return(Asda2ItemAuctionCategory.Nackless);

            case Asda2ItemCategory.EnchantWeaponStoneC:
                alc = AuctionLevelCriterion.One;
                return(Asda2ItemAuctionCategory.UpgradeWeapon);

            case Asda2ItemCategory.Helmet:
                switch (this.RequiredProfession)
                {
                case Asda2Profession.Warrior:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.WarriorHelm);

                case Asda2Profession.Archer:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.ArcherHelm);

                case Asda2Profession.Mage:
                    this.CalcAlcGrade(out alc);
                    return(Asda2ItemAuctionCategory.MageHelm);
                }

                goto Label_053B;

            case Asda2ItemCategory.EnchantWeaponStoneB:
                alc = AuctionLevelCriterion.Two;
                return(Asda2ItemAuctionCategory.UpgradeWeapon);

            case Asda2ItemCategory.ManaElixir:
                return(Asda2ItemAuctionCategory.PotionMp);

            case Asda2ItemCategory.EnchantWeaponStoneA:
                alc = AuctionLevelCriterion.Three;
                return(Asda2ItemAuctionCategory.UpgradeWeapon);

            case Asda2ItemCategory.EnchantWeaponStoneS:
                alc = AuctionLevelCriterion.Four;
                return(Asda2ItemAuctionCategory.UpgradeWeapon);

            case Asda2ItemCategory.EnchantArmorStoneD:
                alc = AuctionLevelCriterion.Zero;
                return(Asda2ItemAuctionCategory.UpgradeArmor);

            case Asda2ItemCategory.EnchantArmorStoneC:
                alc = AuctionLevelCriterion.One;
                return(Asda2ItemAuctionCategory.UpgradeArmor);

            case Asda2ItemCategory.EnchantArmorStoneB:
                alc = AuctionLevelCriterion.Two;
                return(Asda2ItemAuctionCategory.UpgradeArmor);

            case Asda2ItemCategory.EnchantArmorStoneA:
                alc = AuctionLevelCriterion.Three;
                return(Asda2ItemAuctionCategory.UpgradeArmor);

            case Asda2ItemCategory.EnchantArmorStoneS:
                alc = AuctionLevelCriterion.Four;
                return(Asda2ItemAuctionCategory.UpgradeArmor);

            case Asda2ItemCategory.PremiumFishRod:
                return(Asda2ItemAuctionCategory.Premium);

            case Asda2ItemCategory.CraftMaterial:
                return(Asda2ItemAuctionCategory.Materials);

            case Asda2ItemCategory.Booster:
                return(Asda2ItemAuctionCategory.Boosters);

            default:
                goto Label_053B;
            }

            return(Asda2ItemAuctionCategory.PotionMp);

Label_053B:
            return(Asda2ItemAuctionCategory.Misc);
        }
Exemple #4
0
        private static Asda2ItemAuctionCategory CalcCategory(AucionCategoties category, short option1, byte option2,
                                                             byte option3, out AuctionLevelCriterion requiredLevelCriterion)
        {
            requiredLevelCriterion = AuctionLevelCriterion.All;
            switch (category)
            {
            case AucionCategoties.Warrior:
                switch (option2)
                {
                case 0:
                    return(Asda2ItemAuctionCategory.WarriorHelm);

                case 1:
                    return(Asda2ItemAuctionCategory.WarriorArmor);

                case 2:
                    return(Asda2ItemAuctionCategory.WarriorPants);

                case 3:
                    return(Asda2ItemAuctionCategory.WarriorBoots);

                case 4:
                    return(Asda2ItemAuctionCategory.WarriorGloves);

                default:
                    return(Asda2ItemAuctionCategory.WarriorPants);
                }

            case AucionCategoties.Archer:
                switch (option2)
                {
                case 0:
                    return(Asda2ItemAuctionCategory.ArcherHelm);

                case 1:
                    return(Asda2ItemAuctionCategory.ArcherArmor);

                case 2:
                    return(Asda2ItemAuctionCategory.ArcherPants);

                case 3:
                    return(Asda2ItemAuctionCategory.ArcherBoots);

                case 4:
                    return(Asda2ItemAuctionCategory.ArcherGloves);

                default:
                    return(Asda2ItemAuctionCategory.ArcherPants);
                }

            case AucionCategoties.Mage:
                switch (option2)
                {
                case 0:
                    return(Asda2ItemAuctionCategory.MageHelm);

                case 1:
                    return(Asda2ItemAuctionCategory.MageArmor);

                case 2:
                    return(Asda2ItemAuctionCategory.MagePants);

                case 3:
                    return(Asda2ItemAuctionCategory.MageBoots);

                case 4:
                    return(Asda2ItemAuctionCategory.MageGloves);

                default:
                    return(Asda2ItemAuctionCategory.MagePants);
                }

            case AucionCategoties.Rings:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                return(Asda2ItemAuctionCategory.Ring);

            case AucionCategoties.Nackless:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                return(Asda2ItemAuctionCategory.Nackless);

            case AucionCategoties.Shield:
                return(Asda2ItemAuctionCategory.Shield);

            case AucionCategoties.Weapon:
                switch (option2)
                {
                case 0:
                    return(Asda2ItemAuctionCategory.WeaponOhs);

                case 1:
                    return(Asda2ItemAuctionCategory.WeaponSpear);

                case 2:
                    return(Asda2ItemAuctionCategory.WeaponThs);

                case 3:
                    return(Asda2ItemAuctionCategory.WeaponStaff);

                case 4:
                    return(Asda2ItemAuctionCategory.WeaponCrossbow);

                case 5:
                    return(Asda2ItemAuctionCategory.WeaponBow);

                default:
                    return(Asda2ItemAuctionCategory.WeaponCrossbow);
                }

            case AucionCategoties.Premium:
                return(Asda2ItemAuctionCategory.Premium);

            case AucionCategoties.SowelRune:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                if (option3 == (byte)2)
                {
                    switch (option2)
                    {
                    case 0:
                        return(Asda2ItemAuctionCategory.RuneStrength);

                    case 1:
                        return(Asda2ItemAuctionCategory.RuneDexterity);

                    case 2:
                        return(Asda2ItemAuctionCategory.RuneStamina);

                    case 3:
                        return(Asda2ItemAuctionCategory.RuneSpirit);

                    case 4:
                        return(Asda2ItemAuctionCategory.RuneIntellect);

                    case 5:
                        return(Asda2ItemAuctionCategory.RuneLuck);

                    case 6:
                        return(Asda2ItemAuctionCategory.RuneMisc);

                    default:
                        return(Asda2ItemAuctionCategory.RuneMisc);
                    }
                }
                else
                {
                    switch (option2)
                    {
                    case 0:
                        return(Asda2ItemAuctionCategory.SowelOHS);

                    case 1:
                        return(Asda2ItemAuctionCategory.SowelSpear);

                    case 2:
                        return(Asda2ItemAuctionCategory.SowelThs);

                    case 3:
                        return(Asda2ItemAuctionCategory.SowelBow);

                    case 4:
                        return(Asda2ItemAuctionCategory.SowelCrossBow);

                    case 5:
                        return(Asda2ItemAuctionCategory.SowelStaff);

                    case 6:
                        return(Asda2ItemAuctionCategory.SowelArmor);

                    case 7:
                        return(Asda2ItemAuctionCategory.SowelArmor);

                    case 8:
                        return(Asda2ItemAuctionCategory.SowelArmor);

                    case 9:
                        return(Asda2ItemAuctionCategory.SowelStrengs);

                    case 10:
                        return(Asda2ItemAuctionCategory.SowelDexterity);

                    case 11:
                        return(Asda2ItemAuctionCategory.SowelStamina);

                    case 12:
                        return(Asda2ItemAuctionCategory.SowelSpirit);

                    case 13:
                        return(Asda2ItemAuctionCategory.SowelIntellect);

                    case 14:
                        return(Asda2ItemAuctionCategory.SowelLuck);

                    case 15:
                        return(Asda2ItemAuctionCategory.SowelMisc);

                    default:
                        return(Asda2ItemAuctionCategory.SowelMisc);
                    }
                }

            case AucionCategoties.Upgrade:
                requiredLevelCriterion = (AuctionLevelCriterion)option1;
                return(option2 == (byte)0
                        ? Asda2ItemAuctionCategory.UpgradeWeapon
                        : Asda2ItemAuctionCategory.UpgradeArmor);

            case AucionCategoties.Potion:
                switch (option2)
                {
                case 0:
                    return(Asda2ItemAuctionCategory.PotionHp);

                case 1:
                    return(Asda2ItemAuctionCategory.PotionMp);

                case 2:
                    return(Asda2ItemAuctionCategory.PotionFish);

                default:
                    return(Asda2ItemAuctionCategory.PotionHp);
                }

            case AucionCategoties.Crafting:
                switch (option2)
                {
                case 0:
                    requiredLevelCriterion = (AuctionLevelCriterion)option1;
                    return(Asda2ItemAuctionCategory.Recipe);

                case 1:
                    return(Asda2ItemAuctionCategory.Materials);

                default:
                    return(Asda2ItemAuctionCategory.Recipe);
                }

            case AucionCategoties.Other:
                return(option2 == (byte)0 ? Asda2ItemAuctionCategory.Boosters : Asda2ItemAuctionCategory.Misc);

            default:
                return(Asda2ItemAuctionCategory.Misc);
            }
        }