public void Dispose()
        {
            ThrowIfDisposed();

            renderer.Dispose();
            renderObject.Dispose();

            disposed = true;
        }
Exemple #2
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        public void Dispose()
        {
            ThrowIfDisposed();

            renderer.Dispose();
            renderObject.Dispose();
            inputSampler?.Dispose();
            outputSampler?.Dispose();
            outputTarget?.Dispose();

            disposed = true;
        }
Exemple #3
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        public void Dispose()
        {
            ThrowIfDisposed();

            blurTechnique.Dispose();
            renderer.Dispose();
            renderObject.Dispose();
            bloomSampler?.Dispose();
            bloomTarget?.Dispose();

            disposed = true;
        }
Exemple #4
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        public void Dispose()
        {
            ThrowIfDisposed();

            blurTechnique.Dispose();
            renderer.Dispose();
            renderObject.Dispose();
            rotationNoiseSampler.Dispose();
            aoTarget?.Dispose();
            sampleKernelBuffer.Dispose();

            disposed = true;
        }
        public void Dispose()
        {
            ThrowIfDisposed();

            rendererHor.Dispose();
            rendererVer.Dispose();
            renderObject.Dispose();
            samplerVer?.Dispose();
            samplerHor?.Dispose();
            targetB?.Dispose();

            disposed = true;
        }