public void Dispose() { ThrowIfDisposed(); renderer.Dispose(); renderObject.Dispose(); disposed = true; }
public void Dispose() { ThrowIfDisposed(); renderer.Dispose(); renderObject.Dispose(); inputSampler?.Dispose(); outputSampler?.Dispose(); outputTarget?.Dispose(); disposed = true; }
public void Dispose() { ThrowIfDisposed(); blurTechnique.Dispose(); renderer.Dispose(); renderObject.Dispose(); bloomSampler?.Dispose(); bloomTarget?.Dispose(); disposed = true; }
public void Dispose() { ThrowIfDisposed(); blurTechnique.Dispose(); renderer.Dispose(); renderObject.Dispose(); rotationNoiseSampler.Dispose(); aoTarget?.Dispose(); sampleKernelBuffer.Dispose(); disposed = true; }
public void Dispose() { ThrowIfDisposed(); rendererHor.Dispose(); rendererVer.Dispose(); renderObject.Dispose(); samplerVer?.Dispose(); samplerHor?.Dispose(); targetB?.Dispose(); disposed = true; }