void MakeAttributeSlots()
 {
     if (attributes)
     {
         for (int i = 0; i < attributes.playerAttributes.Count; i++)
         {
             GameObject temp = Instantiate(attributeSlot,
                                           attributePanel.transform.position, Quaternion.identity);
             temp.transform.SetParent(attributePanel.transform);
             AttributeSlot newSlot = temp.GetComponent <AttributeSlot>();
             newSlot.Setup(attributes.playerAttributes[i]);
             newSlot.gameObject.transform.localScale = new Vector3(1, 1, 1); //???
         }
     }
 }