Exemple #1
0
    private void HandleSelectedAttribute(AttributeScript attributeDetail, bool toRefresh = true)
    {
        type = attributeDetail.GetAttributeType();
        Transform discreteObj   = transform.parent.Find("DiscreteCase");
        Transform continuousObj = transform.parent.Find("ContinuousCase");

        if (type == AttributeScript.ATTRIBUTE_TYPE_DISCRETE)
        {
            discreteObj.gameObject.SetActive(true);
            continuousObj.gameObject.SetActive(false);
            Transform discreteContent = discreteObj.Find("Scroll View").Find("Viewport").Find("Content");
            RemoveAllChild(discreteContent.gameObject);
            string[] choices = attributeDetail.GetAttributeChoiceNames();
            for (int i = 0; i < choices.Length; i++)
            {
                GameObject choiceField = Instantiate(discreteAttrChancePrefab, discreteContent);
                string     choiceName  = choices[i];
                choiceField.transform.Find("Text").GetComponent <Text>().text = choiceName;
            }
        }
        else if (type == AttributeScript.ATTRIBUTE_TYPE_CONTINUOUS)
        {
            discreteObj.gameObject.SetActive(false);
            continuousObj.gameObject.SetActive(true);
            GameObject[] objToReset = new GameObject[4];

            if (toRefresh)
            {
                objToReset[0] = continuousObj.Find("X(Value)1").gameObject;
                objToReset[1] = continuousObj.Find("Y(Percent)1").gameObject;
                objToReset[2] = continuousObj.Find("X(Value)2").gameObject;
                objToReset[3] = continuousObj.Find("Y(Percent)2").gameObject;
                for (int i = 0; i < objToReset.Length; i++)
                {
                    objToReset[i].GetComponent <InputField>().text = "";
                }
            }
        }
    }
    private void HandleSelectedAttribute(AttributeScript attributeDetail, bool toRefresh = true)
    {
        type = attributeDetail.GetAttributeType();
        Transform discreteObj   = transform.parent.Find("DiscreteCase");
        Transform continuousObj = transform.parent.Find("ContinuousCase");

        if (type == AttributeScript.ATTRIBUTE_TYPE_DISCRETE)
        {
            discreteObj.gameObject.SetActive(true);
            continuousObj.gameObject.SetActive(false);
            Dropdown dropdownOptions = discreteObj.Find("Dropdown").GetComponent <Dropdown>();

            dropdownOptions.ClearOptions();
            List <string> newOptions = new List <string>();

            string[] choices = attributeDetail.GetAttributeChoiceNames();
            for (int i = 0; i < choices.Length; i++)
            {
                string choiceName = choices[i];
                newOptions.Add(choiceName);
            }

            dropdownOptions.AddOptions(new List <string>(choices));
            if (toRefresh)
            {
                dropdownOptions.value = 0;
            }
        }
        else if (type == AttributeScript.ATTRIBUTE_TYPE_CONTINUOUS)
        {
            discreteObj.gameObject.SetActive(false);
            continuousObj.gameObject.SetActive(true);
            if (toRefresh)
            {
                continuousObj.Find("ChangeField").GetComponent <InputField>().text = "";
            }
        }
    }