Exemple #1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        GameObject obj = collider.gameObject;

        if (!obj.GetComponentInChildren <Defender_TypeA>())
        {
            return;
        }
        else
        {
            targetAnimation.SetBool("isAttacking", true);
            attackerA.Attack(obj);
        }

        if (obj.GetComponent <Cannon_ball>())
        {
            targetAnimation.SetTrigger("isAttacked");
        }
    }