Exemple #1
0
 /* 	public void attackOfOpportunity(GameObject g) {			//may have been scrapped
     try {
         Attackable aooA = g.GetComponent<Attackable>();
         if(attackRoll() > aooA.getArmorClass()) {
             try {
                 hitee = hit.transform.gameObject.GetComponent<Animator>();
                 if(hit.transform.gameObject.tag == "Player") {
                     hitee.SetTrigger("playerHit");
                 }
             } catch (Exception e) {
                 //nothing so far
             }
             if(transform.gameObject.tag == "Player") {
                 hitter.SetTrigger("playerAttack");
             } else if(transform.gameObject.tag == "Fightable") {
                 hitter.SetTrigger("fightableAttack");
             }
             aooA.modCurrentHealth(-damageRoll());
         }
     } catch (Exception e) {
         //nothing so far
     }
 } */
 private int getArmorClass(bool flatFooted, bool touch, Attackable a)
 {
     try {
         Entity e = a.transform.gameObject.GetComponent<Entity>();
         if(flatFooted && touch) {
             if(e.dexterityModifier() > e.armorArmorClass()) {
                 return e.getArmorClass() + e.armorArmorClass() + 10;
             } else {
                 return e.getArmorClass() + e.dexterityModifier() + 10;
             }
         } else if(flatFooted) {
             return e.getArmorClass() + e.armorArmorClass() + 10;
         } else if(touch) {
             return e.getArmorClass() + e.dexterityModifier() + 10;
         } else {
             Debug.Log("AC = "+e.getArmorClass()+" + "+e.dexterityModifier()+" + "+e.armorArmorClass()+" + 10");
             return (e.getArmorClass() + e.dexterityModifier() + e.armorArmorClass() + 10);
         }
     } catch (Exception ex) {
         return a.getArmorClass() + 10;
     }
 }