// Start is called before the first frame update void Start() { attack_player_button = Attack_player_button.attack_player_button; }
private void Awake() { attack_player_button = this; }
// Start is called before the first frame update void Start() { attack_player_button = Attack_player_button.attack_player_button; }
private void Awake() { attack_player_button = this; }