Exemple #1
0
        public void Attack_WhenAttacksHerself_ReturnsUnalteredHealth()
        {
            FakeCharacter me = new FakeCharacter();

            AttackService sut = new AttackService();

            sut.Attack(100, me, me);

            Assert.Equal(1000, me.HealthPoints);
        }
Exemple #2
0
        public void Attack_WhenCauseDamageToAThing_ReturnsSubtractedHealth()
        {
            FakeCharacter me    = new FakeCharacter();
            Thing         enemy = new Thing(1000);

            AttackService sut = new AttackService();

            sut.Attack(100, me, enemy);

            Assert.Equal(900, enemy.HealthPoints);
        }
        public void AttackService_DefenderWins()
        {
            // Arrange
            var attackService = new AttackService(new DefenderWinsRandomGen());

            // Act
            int attackerUnits = 2;
            int defenderUnits = 2;
            int attackerUnitsLost;
            int defenderUnitsLost;
            var result = attackService.Attack(
                attackerUnits, defenderUnits,
                out attackerUnitsLost, out defenderUnitsLost);

            // Assert
            Assert.IsFalse(result);
            Assert.AreEqual(attackerUnits, attackerUnitsLost);
            Assert.AreEqual(0, defenderUnitsLost);
        }
Exemple #4
0
        public void Attack_WhenCharactersArentAllies_ReturnsSubtractedHealth()
        {
            Faction faction  = new Faction(1);
            Faction faction2 = new Faction(2);

            FakeCharacter character = new FakeCharacter();

            character.JoinFaction(faction);

            FakeCharacter character2 = new FakeCharacter();

            character2.JoinFaction(faction2);

            AttackService sut = new AttackService();

            sut.Attack(100, character, character2);

            Assert.Equal(900, character2.HealthPoints);
        }
        public void AttackService_DefenderWinsForEvenDiceRolls()
        {
            // Arrange
            var randomService = new PredefinedRandomGen(6, 6);
            var attackService = new AttackService(randomService);

            // Act
            int attackerUnits = 2;
            int defenderUnits = 2;
            int attackerUnitsLost;
            int defenderUnitsLost;
            var result = attackService.Attack(
                attackerUnits, defenderUnits,
                out attackerUnitsLost, out defenderUnitsLost);

            // Assert
            Assert.IsFalse(result);
            Assert.AreEqual(attackerUnits, attackerUnitsLost);
            Assert.AreEqual(0, defenderUnitsLost);
        }