protected void AddAttack(Tile Tile, SingleAttackOrder NewAttack)
        {
            AttackOrder attack = null;

            if (_AttackBuilder == null ||
                _AttackBuilder.TargetTile != Tile ||
                !_AttackBuilder.IsCompatible(NewAttack))
            {
                attack = NewAttack.GenerateNewAttackOrder();
            }
            else
            {
                attack = _AttackBuilder;
            }
            var r = attack.AddAttacker(NewAttack);

            if (r == OrderInvalidReason.NONE)
            {
                if (attack != _AttackBuilder)
                {
                    _AttackBuilder = attack;
                    var attackPane = new AttackPane(_AttackBuilder);
                    attackPane.OnClose = CloseWindow;
                    attackPane.OnAttackTargetChanged += ChangeAttackTarget;
                    attackPane.OnExecute             += ExecuteAttack;

                    _Controller.SetPane(attackPane);
                }
            }
            else
            {
                _Controller.Alert(r);
            }
        }
Exemple #2
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        private void btnAddOrder_Click(object sender, EventArgs e)
        {
            AttackOrder order = new AttackOrder();

            DateTime time = dtpArrivle.Value;
            int      ms   = (int)numMs.Value;

            time = time.AddMilliseconds(-time.Millisecond + ms);

            order.StartLocation  = ucStartVillageSelector.SelectedVillage.Location;
            order.TargetLocation = ucTargetVillageSelector.SelectedVillage.Location;
            order.UnitId         = (int)cbSlowestUnit.SelectedValue;
            order.Comment        = txtNote.Text;
            m_AttackHandler.CurrentAttackPlan.AttackOrders.Add(order);
            //attackOrderBindingSource.Add(order);

            if (rbSend.Checked)
            {
                order.SendTime = time;
            }
            else if (rbArrivle.Checked)
            {
                order.ArrivleTime = time;
            }
        }
        void CreateNewOrder(Point position)
        {
            var    selectedItem  = (ListBoxItem)orderTypeListBox.SelectedItem;
            var    orderTypeName = (string)selectedItem.Content;
            IOrder newOrder;

            switch (orderTypeName)
            {
            case "Attack":
                newOrder = new AttackOrder(0, 0);
                break;

            case "Guard":
                //newOrder = new GuardOrder(0, 0);
                break;

            case "Repair":
                //newOrder = new RepairOrder(0, 0);
                break;

            default:
                throw new Exception("Ordertype not expected: " + orderTypeName);
            }
            //action.Orders.Add(newOrder);
        }
Exemple #4
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        public AttackPane(AttackOrder Attack)
            : base("attack-pane")
        {
            this.Attack       = Attack;
            Attack.OnChanged += UpdateDescription;

            _CloseButton.Position = new Vector2f(Size.X - _CloseButton.Size.X - LeftPadding.X * 2, 0);
            _CloseButton.OnClick += HandleClose;

            foreach (var target in Enum.GetValues(typeof(AttackTarget)).Cast <AttackTarget>())
            {
                _AttackTargetSelect.Add(new SelectionOption <AttackTarget>("attack-target-select-option")
                {
                    DisplayedString = ObjectDescriber.Describe(target),
                    Value           = target
                });
            }
            _AttackTargetSelect.SetValue(i => i.Value == Attack.Target);
            _AttackTargetSelect.OnChange += HandleAttackTargetChanged;
            _OrderButton.Position         = new Vector2f(0, Size.Y - _OrderButton.Size.Y - 32);
            _OrderButton.OnClick         += (sender, e) => { if (OnExecute != null)
                                                             {
                                                                 OnExecute(this, EventArgs.Empty);
                                                             }
            };
            _Description.Position = new Vector2f(0, _AttackTargetSelect.Size.Y + 24);

            Add(_CloseButton);
            Add(_Description);
            Add(_AttackTargetSelect);
            Add(_OrderButton);

            UpdateDescription(null, EventArgs.Empty);
        }
Exemple #5
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        private void btnSnipe_Click(object sender, EventArgs e)
        {
            VillageList list = (VillageList)villageListsBindingSource.Current;

            if (list == null)
            {
                return;
            }

            foreach (VillageInfo startVill in list.Villages)
            {
                AttackOrder order = new AttackOrder();

                DateTime time = dtpArrivle.Value;
                int      ms   = (int)numMs.Value;
                time = time.AddMilliseconds(-time.Millisecond + ms);

                order.StartLocation  = startVill.Location;
                order.TargetLocation = ucTargetVillageSelector.SelectedVillage.Location;
                order.UnitId         = (int)cbSlowestUnit.SelectedValue;
                order.Comment        = txtNote.Text;
                m_AttackHandler.CurrentAttackPlan.AttackOrders.Add(order);
                //attackOrderBindingSource.Add(order);

                order.ArrivleTime = time;
            }
        }
        void HandleUnitsControls()
        {
            if (unitGroups.Count == 0)
            {
                return;
            }

            var enemyPlayers = Player.GetPlayerById(selfPlayerId).GetEnemyPlayers();

            bool isAIHaveProductions = Player.GetPlayerById(selfPlayerId).playerProductionBuildings.Count > 0;             // if AI have no productions, groups will be always not full, so in this case not full units groups should attack.

            var fullUnitGroups = unitGroups.FindAll(unitGroup => (!unitGroup.IsGroupNeedsUnits() || !isAIHaveProductions) && !unitGroup.IsGroupHaveOrder());

            if (fullUnitGroups.Count == 0 || enemyPlayers.Count == 0)
            {
                return;
            }

            var randomlySelectedGroup = fullUnitGroups[Random.Range(0, fullUnitGroups.Count)];
            var selectedEnemy         = enemyPlayers[Random.Range(0, enemyPlayers.Count)];
            var selectedTarget        = Unit.allUnits.Find(unit => unit.OwnerPlayerId == selectedEnemy.id);

            var attackOrder = new AttackOrder();

            attackOrder.attackTarget = selectedTarget;

            randomlySelectedGroup.AddOrderToGroup(attackOrder);
        }
Exemple #7
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    public void CleanProperties()
    {
        List <Order> ordersClean = new List <Order>();

        foreach (Order order in this.orders)
        {
            if (!order.isActive)
            {
                ordersClean.Add(order);
            }
        }

        foreach (Order order in ordersClean)
        {
            this.orders.Remove(order);
            //Debug.Log(order.GetType());
            if (order.GetType().BaseType == typeof(AttackOrder))
            {
                AttackOrder AO = (AttackOrder)order;

                //Debug.Log("P"+this.id + ": remove ordem de ataque do player " + (this.id == 0 ? 1 : 0));
                GameController.players[(this.id == 0 ? 1 : 0)].enemyAttackOrders.Remove((AttackOrder)order);
            }
        }

        foreach (Order order in this.standbyOrders)
        {
            this.orders.Add(order);
        }

        ordersClean.Clear();
        this.standbyOrders.Clear();
    }
Exemple #8
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 List <AttackOrderTuple> attackOrders = new List <AttackOrderTuple>(); //use as a queue, but with random access to remove dead ships
 public void addAttackOrder(AttackOrder order)
 {
     if (!(order is AutomaticAttackOrder))
     {
         RemoveAutomaticOrders();
     }
     order.target.Subscribe <ShipDestroyedMessage>(this); attackOrders.Add(AttackOrderToTuple(order));
 }
Exemple #9
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    AttackOrderTuple AttackOrderToTuple(AttackOrder order)
    {
        AttackUI ui = SimplePool.Spawn(attackUI).GetComponent <AttackUI>();

        ui.Source = this.transform;
        ui.Target = order.target.transform;
        return(new AttackOrderTuple(order, ui));
    }
Exemple #10
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    public IdleAttackOrder(UnitStatsComponent stats, Vector3 currentPosition, Seeker seeker, GameObject self)
    {
        this.self            = self;
        this.stats           = stats;
        this.currentPosition = currentPosition;

        attackOrder = new AttackOrder(stats, currentPosition, null, seeker, self);
    }
Exemple #11
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        private void tsmiUrlToClipboard_Click(object sender, EventArgs e)
        {
            AttackOrder order = SelectedOrder;

            if (order != null)
            {
                Clipboard.SetText(order.GetAttackUrl(Settings.Default.DSServer));
            }
        }
Exemple #12
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        private void tsmiTimeToTimer_Click(object sender, EventArgs e)
        {
            AttackOrder order = SelectedOrder;

            if (order != null)
            {
                OrderToTimer(order);
            }
        }
Exemple #13
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    public AttackMoveOrder(UnitStatsComponent stats, Vector3 currentPosition, Seeker seeker, Vector3 targetPosition, GameObject attacker)
    {
        this.self            = attacker; // the unit issuing the attack. inherited from Order
        this.stats           = stats;
        this.currentPosition = currentPosition;
        this.seeker          = seeker;
        this.targetPosition  = targetPosition;

        attackOrder = new AttackOrder(stats, currentPosition, null, seeker, attacker);
        moveOrder   = new MoveOrder(stats, currentPosition);
    }
Exemple #14
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 private void OpenSelectedInBrowser()
 {
     foreach (DataGridViewRow row in dgvAttacks.SelectedRows)
     {
         if (row.DataBoundItem is AttackOrder)
         {
             AttackOrder order = (AttackOrder)row.DataBoundItem;
             m_AttackHandler.OpenBrowser(order);
         }
     }
 }
        public static void GiveOrder(Vector2 screenPosition, bool isAdditive)
        {
            if (EventSystem.current.IsPointerOverGameObject())
            {
                return;
            }

            if (Selection.selectedUnits.Count == 0 || Selection.selectedUnits[0].data.isBuilding)
            {
                return;
            }

            var        ray = GameController.cachedMainCamera.ScreenPointToRay(screenPosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 1000))
            {
                var   unit  = hit.collider.GetComponent <Unit>();
                Order order = null;

                if (unit)
                {
                    if (!GameController.instance.playersController.IsPlayersInOneTeam(unit.OwnerPlayerId, Player.localPlayerId))
                    {
                        order = new AttackOrder();
                        (order as AttackOrder).attackTarget = unit;
                        SpawnEffect(hit.point, GameController.instance.MainStorage.attackOrderEffect);
                    }
                    else
                    {
                        order = new FollowOrder();

                        (order as FollowOrder).followTarget = unit.transform;
                        SpawnEffect(hit.point, GameController.instance.MainStorage.moveOrderEffect);

                        var carryModule = unit.GetModule <CarryModule>();
                        if (unit.data.canCarryUnitsCount > 0 && carryModule && carryModule.CanCarryOneMoreUnit())
                        {
                            carryModule.PrepareToCarryUnits(Selection.selectedUnits);
                        }
                    }
                }
                else
                {
                    order = new MovePositionOrder();
                    (order as MovePositionOrder).movePosition = hit.point;
                    SpawnEffect(hit.point, GameController.instance.MainStorage.moveOrderEffect);
                }

                SendOrderToSelection(order, isAdditive);
            }
        }
Exemple #16
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    void PerformedClickOnTargetable(int mouse_button, bool queue_order, ref RaycastHit hit)
    {
        if (mouse_button == 1)
        {
            if (!queue_order)
            {
                orders.Clear();
            }

            AttackOrder attack_order = new AttackOrder(stats, gameObject.transform.position, hit.collider.gameObject, seeker, gameObject);
            attack_order.projectilePrefab = projectilePrefab;
            orders.Add(attack_order);
        }
    }
Exemple #17
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 //Client-only version
 public Response GenerateNonValidResponse(Order O)
 {
     //Temp
     if (O is MoveOrder)
     {
         MoveOrder MO = (MoveOrder)O;
         return(new MoveResponse(O.TargetID, new Vector3(MO.TarX, MO.TarY, MO.TarZ), CommandType.Movement));
     }
     else if (O is AttackOrder)
     {
         AttackOrder AO = (AttackOrder)O;
         return(new DamageResponse(O.TargetID, AO.HPChange, CommandType.TargetAbility));
     }
     throw new InvalidOperationException();
 }
Exemple #18
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 public void Resolve()
 {
     if (actionQueue.Count > 0)
     {
         if (actionQueue.Peek() is MovementOrder)
         {
             MovementOrder currentOrder = (MovementOrder)actionQueue.Peek();
             parentChar.ResolveMovementOrder(currentOrder);
         }
         if (actionQueue.Peek() is AttackOrder)
         {
             AttackOrder currentOrder = (AttackOrder)actionQueue.Peek();
             parentChar.ResolveAttackOrder(currentOrder);
         }
     }
 }
Exemple #19
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 private void btnMoveSelected_Click(object sender, EventArgs e)
 {
     foreach (DataGridViewRow row in dgvAttacks.SelectedRows)
     {
         if (row.DataBoundItem is AttackOrder)
         {
             AttackOrder order = (AttackOrder)row.DataBoundItem;
             order.ArrivleTime = order.ArrivleTime.Add(
                 TimeSpan.FromDays((double)numDays.Value)
                 + TimeSpan.FromHours((double)numHours.Value)
                 + TimeSpan.FromMinutes((double)numMin.Value)
                 + TimeSpan.FromSeconds((double)numSec.Value)
                 + TimeSpan.FromMilliseconds((double)numMoveMs.Value)
                 );
         }
     }
 }
Exemple #20
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    public override void Execute()
    {
        if (this.units.Count == 0)
        {
            this.isActive = false;
            return;
        }

        if (this.AO == null)
        {
            if (!this.executed)
            {
                this.executed = true;
                Property property = GetEnemyProperty();
                if (property != null)
                {
                    if (property.GetType().BaseType == typeof(Unit))
                    {
                        List <Unit> targets = new List <Unit>();
                        targets.Add((Unit)property);

                        this.AO = new AttackUnitOrder(this.units, targets, true, true);
                    }
                    else
                    {
                        this.AO = new AttackBuildingOrder(this.units, (Building)property, true);
                    }
                }
                else
                {
                    this.isActive = false;
                    return;
                }
            }
            else
            {
                this.isActive = false;
                return;
            }
        }

        if (this.AO.Cooldown())
        {
            this.AO.Execute();
        }
    }
Exemple #21
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        private void tsmiOrderAsNew_Click(object sender, EventArgs e)
        {
            AttackOrder order = this.SelectedOrder;

            ucStartVillageSelector.LocationSelector.SetLocation(order.StartLocation);
            ucTargetVillageSelector.LocationSelector.SetLocation(order.TargetLocation);
            if (rbArrivle.Checked)
            {
                dtpArrivle.Value = order.ArrivleTime;
            }
            else
            {
                dtpArrivle.Value = order.SendTime;
            }
            cbSlowestUnit.SelectedItem = order.Unit;
            txtNote.Text = order.Comment;
        }
Exemple #22
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    public void ResolveAttackOrder(AttackOrder currentOrder)
    {
        Character attackTarget   = currentOrder.target;
        Vector3   attackVector   = attackTarget.getCharacterPosition() - character.transform.localPosition;
        float     attackDistance = attackVector.magnitude;

        if (attackDistance > stats.AttackRange)
        {         //if out of range, move towards target
            attackVector.Normalize();
            character.transform.localPosition += attackVector * Time.deltaTime * stats.MoveSpeed;
        }
        else
        {
            if (attackCooldown == 0)
            {
                combatManager.Hit(this, attackTarget);
            }
        }
    }
        void CreateNewOrder(Point position)
        {
            var    selectedItem  = (ListBoxItem)orderTypeListBox.SelectedItem;
            var    orderTypeName = (string)selectedItem.Content;
            IOrder newOrder;

            switch (orderTypeName)
            {
            case "Move":
                newOrder = new MoveOrder(position.X, position.Y);
                break;

            case "Patrol":
                newOrder = new PatrolOrder(position.X, position.Y);
                break;

            case "Stop":
                newOrder = new StopOrder();
                break;

            case "Fight":
                newOrder = new FightOrder(position.X, position.Y);
                break;

            case "Attack":
                newOrder = new AttackOrder(position.X, position.Y);
                break;

            case "Hold Position":
                newOrder = new MoveStateOrder(0);
                break;

            case "Maneuver":
                newOrder = new MoveStateOrder(1);
                break;

            case "Roam":
                newOrder = new MoveStateOrder(2);
                break;

            case "Hold Fire":
                newOrder = new FireStateOrder(0);
                break;

            case "Return Fire":
                newOrder = new FireStateOrder(1);
                break;

            case "Fire At Will":
                newOrder = new FireStateOrder(2);
                break;

            case "Enable Repeat Mode":
                newOrder = new RepeatOrder(1);
                break;

            case "Disable Repeat Mode":
                newOrder = new RepeatOrder(0);
                break;

            default:
                throw new Exception("Ordertype not expected: " + orderTypeName);
            }
            action.Orders.Add(newOrder);
        }
Exemple #24
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 public AttackOrderTuple(AttackOrder order, AttackUI ui)
 {
     this.order = order;
     this.ui    = ui;
 }
Exemple #25
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    public void ReceiveGCMMessage(string message)
    {
        Dictionary<string, string> json = JsonConvert.DeserializeObject<Dictionary<string, string>>(message);
        //Is our packet class sent via GCM
        if (json.ContainsKey("packetType"))
        {
            if (getPacketType(json) == Packet.PacketType.LoginReturn)
            {
                DebugConsole.Log("Received Login Packet.");
                if (JsonConvert.DeserializeObject<bool[]>(json["sendBool"])[0])
                {
                    loginID = JsonConvert.DeserializeObject<string[]>(json["sendString"])[0];
                    loggedIn = true;
                    GCM.ShowToast("You have logged in!");
                }
                lastMessage = JsonConvert.DeserializeObject<string[]>(json["sendString"])[1];
            }
            else if (getPacketType(json) == Packet.PacketType.NearbyPlayers)
            {
                DebugConsole.Log("Received Nearby Players Packet.");
                if (JsonConvert.DeserializeObject<float[]>(json["sendFloat"])[0] == 0.0f)
                {
                    Data.Instance.nearbyPlayersIDs = JsonConvert.DeserializeObject<string[]>(json["sendString"]);
                }
                else Data.Instance.nearbyPlayersNames = JsonConvert.DeserializeObject<string[]>(json["sendString"]);
                
            }
            else if (getPacketType(json) == Packet.PacketType.Friends)
            {
                DebugConsole.Log("Received Friends Packet.");
                if (JsonConvert.DeserializeObject<int[]>(json["sendInt"])[0] == 0)
                {
                    Data.Instance.friendsIDs = JsonConvert.DeserializeObject<string[]>(json["sendString"]);
                }
                else Data.Instance.friendsNames = JsonConvert.DeserializeObject<string[]>(json["sendString"]);
            }
            else if (getPacketType(json) == Packet.PacketType.Dictionary)
            {
                int type = JsonConvert.DeserializeObject<int[]>(json["sendInt"])[0];
                switch (type)
                {
                    //Resources Packet
                    case 0:
                        DebugConsole.Log("Received Resources Packet.");
                        Data.Instance.UpdateResources(JsonConvert.DeserializeObject<Dictionary<int, uint>>(json["sendDictionary"]));
                        break;
                    //Food Packet
                    case 1:
                        DebugConsole.Log("Received Food Packet.");
                        Data.Instance.UpdateFood(JsonConvert.DeserializeObject<Dictionary<int, uint>>(json["sendDictionary"]));
                        break;
                    //Units Packet
                    case 2:
                        DebugConsole.Log("Received Units Packet.");
                        Data.Instance.UpdateUnits(JsonConvert.DeserializeObject<Dictionary<int, uint>>(json["sendDictionary"]));
                        break;
                    //Keep Packet
                    case 3:
                        DebugConsole.Log("Received Keep Packet.");
                        Data.Instance.UpdateKeep(JsonConvert.DeserializeObject<Dictionary<int, uint>>(json["sendDictionary"]));
                        break;
                }
            }
            else if (getPacketType(json) == Packet.PacketType.RequestWorker)
            {
                DebugConsole.Log("Received Current Workers Packet.");
                Data.Instance.workOrders.Clear();

                List<TimeSpan> tList = new List<TimeSpan>(JsonConvert.DeserializeObject<TimeSpan[]>(json["sendTime"]));
                List<int> rList = new List<int>(JsonConvert.DeserializeObject<int[]>(json["sendInt"]));
                List<float> latList = new List<float>(JsonConvert.DeserializeObject<float[]>(json["sendFloat"]));
                List<float> longList = new List<float>(JsonConvert.DeserializeObject<float[]>(json["sendFloat2"]));
                List<int> aList = new List<int>(JsonConvert.DeserializeObject<int[]>(json["sendInt2"]));

                List<WorkOrder> temp = new List<WorkOrder>();

                for (int i = 0; i < tList.Count; i++)
                {
                    WorkOrder w = new WorkOrder();
                    w.type = WorkOrder.OrderType.Resource;
                    w.duration = tList[i];
                    w.enumType = rList[i];
                    w.latitude = latList[i];
                    w.longitude = longList[i];
                    w.amount = aList[i];
                    temp.Add(w);
                }

                Data.Instance.workerPositions = temp;
            }
            else if (getPacketType(json) == Packet.PacketType.TileResources)
            {
                DebugConsole.Log("Received Tile Resources Packet.");    
                Data.Instance.currentResources = JsonConvert.DeserializeObject<int[]>(json["sendInt"]);
                Data.mapReady = true;
            }
            else if (getPacketType(json) == Packet.PacketType.PlayerInfo)
            {
                DebugConsole.Log("Received Player Info Packet.");
                Data.Instance.playerName = JsonConvert.DeserializeObject<string[]>(json["sendString"])[0];
                Data.Instance.gender = JsonConvert.DeserializeObject<bool[]>(json["sendBool"])[0];
            }
            else if (getPacketType(json) == Packet.PacketType.WorkOrders)
            {
                DebugConsole.Log("Received Work Orders Packet.");
                string[] sArr = JsonConvert.DeserializeObject<string[]>(json["sendString"]);
                int[] iArr = JsonConvert.DeserializeObject<int[]>(json["sendInt"]);
                float[] fArr = JsonConvert.DeserializeObject<float[]>(json["sendFloat"]);
                System.TimeSpan[] tArr = JsonConvert.DeserializeObject<System.TimeSpan[]>(json["sendTime"]);
                List<WorkOrder> orders = new List<WorkOrder>();

                for (int i = 0; i < sArr.Length; i++)
                {
                    WorkOrder w = new WorkOrder();
                    w.type = (WorkOrder.OrderType)(int.Parse(sArr[i]));
                    w.enumType = iArr[i];
                    w.amount = (int)fArr[i];
                    w.duration = tArr[i];
                    orders.Add(w);
                    DebugConsole.Log(w.type.ToString() + "," + w.enumType + "," + w.amount + "," + w.duration.ToString());
                }

                Data.Instance.workOrders = orders;
            }
            else if (getPacketType(json) == Packet.PacketType.AttackOrders)
            {
                DebugConsole.Log("Received Attack Order Packet.");

                AttackOrder a = new AttackOrder();

                Dictionary<int, uint> tempDict = JsonConvert.DeserializeObject<Dictionary<int, uint>>(json["sendDictionary"]);
                
                Data.Instance.attackOrder.units.Clear();
                foreach (KeyValuePair<int, uint> entry in tempDict)
                {
                    Data.Instance.attackOrder.units.Add((Data.UnitNames)entry.Key, entry.Value);
                }
                Data.Instance.attackOrder.timeToDestination = JsonConvert.DeserializeObject<TimeSpan[]>(json["sendTime"])[0];
            }
           
        }
        foreach (KeyValuePair<string, string> entry in json)
        {
            //DebugConsole.Log(entry.Key + ":" + entry.Value);
        }
       // DebugConsole.Log("/////////////////////");
    }
 void CloseWindow(object Sender, EventArgs E)
 {
     _Controller.Clear();
     _AttackBuilder = null;
 }
Exemple #27
0
        private void DoCheatAction(CTrainingHelper.ECheatAct inAct, CTrainingHelper.EActTarget inTar, int inParam)
        {
            Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer();

            COM_PLAYERCAMP playerCamp     = hostPlayer.PlayerCamp;
            COM_PLAYERCAMP cOM_PLAYERCAMP = (playerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1) ? COM_PLAYERCAMP.COM_PLAYERCAMP_2 : COM_PLAYERCAMP.COM_PLAYERCAMP_1;
            COM_PLAYERCAMP inCamp         = (inTar == CTrainingHelper.EActTarget.Hostile) ? cOM_PLAYERCAMP : playerCamp;

            switch (inAct)
            {
            case CTrainingHelper.ECheatAct.LevelUp:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.LevelUp));
                break;

            case CTrainingHelper.ECheatAct.SetLevel:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ResetSkillLevel));
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.SetLevel));
                break;

            case CTrainingHelper.ECheatAct.FullHp:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullHp));
                break;

            case CTrainingHelper.ECheatAct.FullEp:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullEp));
                break;

            case CTrainingHelper.ECheatAct.ToggleInvincible:
            {
                SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

                bool   arg_F7_0    = curLvelContext != null && curLvelContext.IsMobaMode();
                Player hostPlayer2 = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer();

                if (hostPlayer2 != null && hostPlayer2.Captain && hostPlayer2.Captain.handle.ActorControl is HeroWrapper)
                {
                    HeroWrapper heroWrapper = (HeroWrapper)hostPlayer2.Captain.handle.ActorControl;
                    heroWrapper.bGodMode = !heroWrapper.bGodMode;
                }
                this.m_invincibleToggleFlag = !this.m_invincibleToggleFlag;
                this.RefreshBtnToggleInvincible();
                break;
            }

            case CTrainingHelper.ECheatAct.ToggleAi:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleAi));
                this.m_aiToggleFlag = !this.m_aiToggleFlag;
                this.RefreshBtnToggleAi();
                break;

            case CTrainingHelper.ECheatAct.ToggleSoldier:
                Singleton <BattleLogic> .GetInstance().mapLogic.EnableSoldierRegion(this.m_soldierToggleFlag);

                this.m_soldierToggleFlag = !this.m_soldierToggleFlag;
                this.RefreshBtnToggleSoldier();
                break;

            case CTrainingHelper.ECheatAct.ResetSoldier:
            {
                Singleton <BattleLogic> .instance.mapLogic.ResetSoldierRegion();

                Singleton <BattleLogic> .instance.dynamicProperty.ResetTimer();

                Singleton <GameObjMgr> .GetInstance().KillSoldiers();

                CTrainingHelper.OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_1, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower));
                CTrainingHelper.OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_2, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower));
                AttackOrder attackOrder = Singleton <BattleLogic> .instance.attackOrder;
                if (attackOrder != null)
                {
                    attackOrder.FightOver();
                    attackOrder.FightStart();
                }
                break;
            }

            case CTrainingHelper.ECheatAct.AddGold:
            {
                SLevelContext curLvelContext2 = Singleton <BattleLogic> .instance.GetCurLvelContext();

                bool   arg_268_0   = curLvelContext2 != null && curLvelContext2.IsMobaMode();
                Player hostPlayer3 = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer();

                if (hostPlayer3 != null && hostPlayer3.Captain)
                {
                    if (hostPlayer3.Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                    {
                        CallActorWrapper callActorWrapper = hostPlayer3.Captain.handle.ActorControl as CallActorWrapper;
                        if (callActorWrapper != null && callActorWrapper.hostActor)
                        {
                            callActorWrapper.hostActor.handle.ValueComponent.ChangeGoldCoinInBattle(1000, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>));
                        }
                    }
                    else if (hostPlayer3.Captain.handle.ValueComponent != null)
                    {
                        hostPlayer3.Captain.handle.ValueComponent.ChangeGoldCoinInBattle(1000, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>));
                    }
                }
                break;
            }

            case CTrainingHelper.ECheatAct.ToggleZeroCd:
                CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleZeroCd));
                this.m_cdToggleFlag = !this.m_cdToggleFlag;
                this.RefreshBtnToggleCd();
                break;
            }
        }
Exemple #28
0
        void dgvAttacks_CellFormatting(object sender, DataGridViewCellFormattingEventArgs e)
        {
            AttackOrder order = (AttackOrder)dgvAttacks.Rows[e.RowIndex].DataBoundItem;


            if (dgvAttacks.Columns[e.ColumnIndex].Name == "StartLocation")
            {
                if (e.Value == null)
                {
                    return;
                }
                Location p = (Location)e.Value;

                e.Value             = String.Format("({0}|{1}) {2}", p.X, p.Y, order.StartVilliage.Name);
                e.FormattingApplied = true;
            }

            if (dgvAttacks.Columns[e.ColumnIndex].Name == "TargetLocation")
            {
                if (e.Value == null)
                {
                    return;
                }
                Location p = (Location)e.Value;

                e.Value             = String.Format("({0}|{1}) {2}", p.X, p.Y, order.TargetVillage.Name);
                e.FormattingApplied = true;
            }

            if (order == null)
            {
                return;
            }
            if (TimeSyncHandler.Now.AddMinutes(5) < order.SendTime)
            {
                e.CellStyle.BackColor          = Color.LightGreen;
                e.CellStyle.SelectionBackColor = Color.LightGreen;
            }
            else if (TimeSyncHandler.Now < order.SendTime)
            {
                e.CellStyle.BackColor          = Color.Orange;
                e.CellStyle.SelectionBackColor = Color.Orange;
            }
            else
            {
                e.CellStyle.BackColor          = Color.LightCoral;
                e.CellStyle.SelectionBackColor = Color.LightCoral;
            }

            /* Geht nicht
             * if (dgvAttacks.Columns[e.ColumnIndex].Name.Equals("UnitSpeed"))
             * {
             *      // Ensure that the value is a string.
             *      String stringValue = e.Value as string;
             *      if (stringValue == null) return;
             *
             *      // Set the cell ToolTip to the text value.
             *      DataGridViewCell cell = dgvAttacks[e.ColumnIndex, e.RowIndex];
             *      cell.ToolTipText = stringValue;
             *
             *      // Replace the string value with the image value.
             *      e.Value = System.Drawing.SystemIcons.Asterisk;
             * }
             * */
        }
Exemple #29
0
 private void OrderToTimer(AttackOrder order)
 {
     Settings.Default.NextAttack = order.SendTime;
     Settings.Default.Note       = "* " + order.Comment;
     Settings.Default.Save();
 }
Exemple #30
0
        private void btnDisplayInMiniTimer_Click(object sender, EventArgs e)
        {
            AttackOrder order = m_AttackHandler.NextOrder;

            OrderToTimer(order);
        }