private void OnAttackOptionConfirmed(AttackOptionSelected optionSelected) { attackOption = optionSelected; if (attackOption == AttackOptionSelected.Guard) { GameManager.GetNextBattlePhase(); } }
private void OnUpSelection() { var currentSelected = (int)optionSelected; currentSelected--; if (currentSelected < 0) { currentSelected = (int)AttackOptionSelected.Guard; } optionSelected = (AttackOptionSelected)currentSelected; UpdateSelected(); }
private void OnDownSelection() { var currentSelected = (int)optionSelected; currentSelected++; if (currentSelected > (int)AttackOptionSelected.Guard) { currentSelected = 0; } optionSelected = (AttackOptionSelected)currentSelected; UpdateSelected(); }