public void End() { AttackOB.StageEnd(); HeadBarDisplay.StageEnd(); PlayerData.Instance.StageEnd(); EnemysData.Instance.StageEnd(); GlobalData.Instance.StageEnd(); UiHealthRestore.StageEnd(); int enemyCollider = LayerMask.NameToLayer("Enemy"); int playerCollider = LayerMask.NameToLayer("Player"); Physics.IgnoreLayerCollision(playerCollider, enemyCollider, false); }
protected void Awake() { Instance = this; }