void PerformedClickOnTerrain(int mouse_button, bool queue_order, ref RaycastHit hit) { if (mouse_button == 1) { if (!queue_order) { orders.Clear(); } MoveOrder move_order = new MoveOrder(stats, transform.position); orders.Add(move_order); move_order.hasStarted = true; seeker.StartPath(transform.position, hit.point, move_order.SetNewPath); } else if (mouse_button == 0) { if (!queue_order) { orders.Clear(); } AttackMoveOrder attack_move_order = new AttackMoveOrder(stats, transform.position, seeker, hit.point, gameObject); attack_move_order.SetProjectilePrefab(projectilePrefab); orders.Add(attack_move_order); } }
// Use this for initialization void Start() { seeker = GetComponent <Seeker>(); stats = GetComponent <UnitStatsComponent>(); goal_go = GameObject.FindGameObjectWithTag("goal"); if (!goal_go) { Debug.Log("Could not find goal."); } attackMoveOrder = new AttackMoveOrder(stats, transform.position, seeker, goal_go.transform.position, gameObject); attackMoveOrder.SetProjectilePrefab(projectilePrefab); attackMoveOrder.enemyLayer = LayerMasks.Ally10; }