public void Attack(IUiCharacter agreessor, IUiCharacter blocker) { var attackData = new AttackMechanics.RuntimeAttackData { Agressor = agreessor.Data.RuntimeData, Blocker = blocker.Data.RuntimeData }; Controller.PlayerController.Attack(attackData); }
public void Attack(AttackMechanics.RuntimeAttackData attackData) => GameData.RuntimeGame.Attack(attackData);