void Attack() { animator.GetComponent <Stamina> ().Expend(attack.stamingCost); animator.SetFloat("AttackClass", attackLogic.GetCurrentClass()); animator.SetFloat("AttackNumber", (float)attackLogic.GetComboNumber() / 2); attackLogic.comboNumber++; }
void Attack() { animator.GetComponent <Stamina> ().Expend(attack.stamingCost); animator.SetFloat("AttackClass", attackLogic.GetCurrentClass()); animator.SetFloat("AttackNumber", (float)attackLogic.GetComboNumber() / 2); attackLogic.comboNumber++; }