public override void OnAttackComplete() { AttackIndicator.Target(_enemy); Attack(_enemy); curAction = null; Invisibility.Dispel(); base.OnAttackComplete(); }
public void attack(int characterIndex, int enemyIndex, bool attackSide) { newObject = GameObject.Instantiate(attackIndObject, new Vector3(0, 1.2f, -1.0f), Quaternion.Euler(0, 0, 0)); attackIndicator = newObject.GetComponent <AttackIndicator>(); attackIndicator.PopUp(attackDuration, characterIndex, enemyIndex, attackSide); }