private void OnEnable()
 {
     OnStaterPokemonChoosed.AddListener(SetStarterPokemon);
     OnPlayerAttackChoosen.AddListener(PlayerAttack);
     OnPokemonDied.AddListener(EndBattle);
 }
    public void Subscribe(AttackableGameObject owner)
    {
        UnityAction <Attack> callback = owner.OnAttacked;

        attackEvent.AddListener(callback);
    }