/// <summary> /// Attack right place occurs. /// </summary> /// <remarks>Refers to attack animation right place.</remarks> public void AttackRightPlace() { GenerateEffect(); attackEffectController.FacingRight = monsterCommon.FacingRight; attackEffectController.Play(); }
/// <summary> /// Attack right place occurs. /// </summary> /// <remarks>Refers to attack animation right place.</remarks> public void OnShoot(GameObject go) { GetComponent <AudioSource>().clip = Clip; GetComponent <AudioSource>().Play(); GenerateEffect(); attackEffectController.FacingRight = monsterCommon.FacingRight; attackEffectController.Play(); }