Exemple #1
0
    private void Attack(XmlNode gang, Page page, AttackDifficulty difficulty)
    {
        System.Xml.XmlNode attackNode = attackDoc.CreateElement("Attack");
        System.Xml.XmlAttribute targetId = attackDoc.CreateAttribute("TargetId");
        System.Xml.XmlAttribute ETA = attackDoc.CreateAttribute("ETA");
        System.Xml.XmlAttribute typeAttack = attackDoc.CreateAttribute("Type");
        System.Xml.XmlAttribute attackerId = attackDoc.CreateAttribute("AttackerId");
        targetId.Value = gang.Attributes["Id"].Value;
        attackerId.Value = "0";

        DateTime d1 = new DateTime(1970, 1, 1).ToUniversalTime();
        DateTime d2 = DateTime.UtcNow.AddHours(3 + rand.Next(0, 3));
        DateTime d3 = DateTime.UtcNow;
        TimeSpan ts = new TimeSpan(d2.Ticks - d1.Ticks);
        string arrival = ts.TotalMilliseconds.ToString();
        ts = new TimeSpan(d3.Ticks - d1.Ticks);
        string now = ts.TotalMilliseconds.ToString();
        ETA.Value = arrival;

        typeAttack.Value = "Zombies";
        attackNode.Attributes.Append(targetId);
        attackNode.Attributes.Append(ETA);
        attackNode.Attributes.Append(typeAttack);
        attackNode.Attributes.Append(attackerId);
        attackDoc.LastChild.AppendChild(attackNode);

        int random = rand.Next(2, 5);

        int zombies = random * ((int)difficulty + 1);

        int exposure = System.Convert.ToInt32(gang.Attributes["Exposure"].Value);

        for (int i = 0; i < zombies; i++)
        {

            int exposureOffset = rand.Next(0, 50);
            System.Xml.XmlNode neutNode = attackDoc.CreateElement("Attacker");
            System.Xml.XmlAttribute neutType = attackDoc.CreateAttribute("NeutType");

            if (exposure < 55)
                neutType.Value = "Zombie";
            else if (exposure < 85)
                neutType.Value = "PlagueZombie";
            else if (exposure < 120)
                neutType.Value = "BloodZombie";
            else
                neutType.Value = "ZombieLord";

            neutNode.Attributes.Append(neutType);
            attackNode.AppendChild(neutNode);
        }

        gang.Attributes["LastAttack"].Value = now;

        gangDoc.Save(page.MapPath(@"~/LastStand/LastStandXml/Gang.xml"));
        attackDoc.Save(page.MapPath(@"~/LastStand/LastStandXml/Attacks.xml"));
    }
Exemple #2
0
    private void Attack(Gang gang, AttackDifficulty difficulty)
    {
        var attack = new Attack();

        attack.Target = gang;
        attack.Attacker = null;

        DateTime d1 = new DateTime(1970, 1, 1).ToUniversalTime();
        DateTime d2 = DateTime.UtcNow.AddHours(3 + rand.Next(0, 3));
        DateTime d3 = DateTime.UtcNow;
        TimeSpan ts = new TimeSpan(d2.Ticks - d1.Ticks);
        string arrival = ts.TotalMilliseconds.ToString();
        ts = new TimeSpan(d3.Ticks - d1.Ticks);
        string now = ts.TotalMilliseconds.ToString();
        attack.ETA.Value = arrival;

        attack.Indicator = "Zombies";

        int random = rand.Next(2, 5);

        int zombies = random * ((int)difficulty + 1);

        int exposure = gang.Exposure;

        for (int i = 0; i < zombies; i++)
        {
            int exposureOffset = rand.Next(0, 50);
            var combatant = CombatantType.Zombie;

            if (exposure < 55)
                neutType.Value = CombatantType.Zombie;
            else if (exposure < 85)
                neutType.Value = CombatantType.Zombie;
            else if (exposure < 120)
                neutType.Value = CombatantType.Zombie;
            else
                neutType.Value = CombatantType.Zombie;

            neutNode.Attributes.Append(neutType);
            attackNode.AppendChild(neutNode);
        }

        gang.LastAttack = now;
    }
Exemple #3
0
        private void Attack(Gang gang, AttackDifficulty difficulty, ISession NhSession)
        {
            var attack = new Attack();
            attack.Name = "Zombie attack";
            attack.Target = gang;
            attack.Attacker = null;

            DateTime d1 = new DateTime(1970, 1, 1).ToUniversalTime();
            DateTime d2 = DateTime.UtcNow.ToUniversalTime().AddHours(3 + rand.Next(0, 3));
            DateTime d3 = DateTime.UtcNow.ToUniversalTime();
            TimeSpan ts = new TimeSpan(d2.Ticks - d1.Ticks);
            var arrival = ts.TotalMilliseconds;
            ts = new TimeSpan(d3.Ticks - d1.Ticks);
            var now = ts.TotalMilliseconds;
            attack.ETA = arrival;

            attack.Indicator = "Zombies";

            int random = rand.Next(2, 5);

            int zombies = random * ((int)difficulty + 1);

            int exposure = gang.Exposure;

            for (int i = 0; i < zombies; i++)
            {
                int exposureOffset = rand.Next(0, 50);
                var combatant = CombatantType.Zombie;

                if (exposure < 55)
                    combatant = CombatantType.Zombie;
                else if (exposure < 85)
                    combatant = CombatantType.PlagueZombie;
                else if (exposure < 120)
                    combatant = CombatantType.BloodZombie;
                else
                    combatant = CombatantType.ZombieLord;

                attack.Combatants.Add(combatant);
            }

            gang.LastAttack = now;
            gang.IncomingAttacks.Add(attack);

            NhSession.Save(gang);
            NhSession.Save(attack);
        }