Exemple #1
0
 public override void Update(List <GameObject> Targer)
 {
     if (Attackposition != null)
     {
         if (m_BuilderAI.TargetInAttackRange(Attackposition.transform.position))
         {
             m_BuilderAI.MoveTo(m_BuilderAI.GetPosition() + m_BuilderAI.GetGame().transform.forward);
             m_BuilderAI.ChangeAIState <AttackAIState>("AttackAIState");
             if (m_BuilderAI.GetIStaste() is AttackAIState)
             {
                 AttackAIState attackAI = m_BuilderAI.GetIStaste() as AttackAIState;
                 attackAI.SetAttackPosition(Attackposition);
                 return;
             }
         }
         m_BuilderAI.MoveTo(Attackposition.transform.position);
     }
 }
Exemple #2
0
 protected virtual void OnHit(GameObject attacker)
 {
     Target    = attacker;
     NextState = new AttackAIState();
 }