Exemple #1
0
    public override void Apply(string guid)
    {
        Action<Damage> preventDamage = null;
        Attachment titanArmor = new Attachment() {
            Effect = this,
            RemainingCharges = Charges(),
            OnDestroy = () => {
                DamagePrevention.PreventDamage -= preventDamage;
            }
        };

        preventDamage = (Damage damage) => {
            if (damage.Target == guid && damage.Magnitude > 0) {
                titanArmor.SpendCharge();
                damage.Magnitude = 0;
            }
        };

        DamagePrevention.PreventDamage += preventDamage;
        GameState.Attach(guid, titanArmor, Slot.Chest);
        GameState.AddWeight(guid, Weight());
    }
    public override void Apply(string guid)
    {
        Action<Damage> onDamage = null;
        Attachment self = new Attachment() {
            Effect = this,
            RemainingCharges = NumCharges(),
            OnDestroy = () => {
                DamageProvider.DamageBoost -= onDamage;
            }
        };
        onDamage = (Damage damage) => {
            if (damage.Source == guid) {
                if (!TemplateStatus.Templating) {
                    self.SpendCharge();
                }
                damage.Magnitude += DamageIncrease();
            }
        };

        DamageProvider.DamageBoost += onDamage;

        GameState.Attach(guid, self, Slot.Arm);
    }