private void comboBoxNode_SelectedIndexChanged(object sender, EventArgs e) { int index = comboBoxNode.SelectedIndex; if (index == -1) { return; } NJS_OBJECT[] objs = editedHierarchy.GetObjects(); // Apply changes if (!freeze) { objs[previousNodeIndex].Name = textBoxObjectName.Text; } textBoxObjectName.Text = objs[index].Name; if (objs[previousNodeIndex].Attach != null && editedModel != null) { objs[previousNodeIndex].Attach = editedModel.Clone(); } // Load new stuff if (objs[index].Attach != null) { editedModel = objs[index].Attach.Clone(); originalModel = objs[index].Attach.Clone(); textBoxModelName.Enabled = true; textBoxModelName.Text = editedModel.Name; textBoxModelRadius.Enabled = true; textBoxModelRadius.Text = editedModel.Bounds.Radius.ToString("0.#######"); textBoxModelX.Enabled = true; textBoxModelX.Text = editedModel.Bounds.Center.X.ToString("0.#######"); textBoxModelY.Enabled = true; textBoxModelY.Text = editedModel.Bounds.Center.Y.ToString("0.#######"); textBoxModelZ.Enabled = true; textBoxModelZ.Text = editedModel.Bounds.Center.Z.ToString("0.#######"); if (objs[index].Attach is BasicAttach batt) { textBoxMaterialName.Enabled = true; textBoxMaterialName.Text = batt.MaterialName; textBoxMeshsetName.Enabled = true; textBoxMeshsetName.Text = batt.MeshName; textBoxVertexName.Enabled = true; textBoxVertexName.Text = batt.VertexName; textBoxNormalName.Enabled = true; textBoxNormalName.Text = batt.NormalName; groupBoxMeshList.Enabled = true; BuildMeshsetList(); } else if (objs[index].Attach is ChunkAttach catt) { textBoxMeshsetName.Enabled = true; textBoxMeshsetName.Text = catt.PolyName; textBoxVertexName.Enabled = true; textBoxVertexName.Text = catt.VertexName; groupBoxMeshList.Enabled = textBoxMaterialName.Enabled = textBoxNormalName.Enabled = false; textBoxMaterialName.Text = textBoxNormalName.Text = ""; } } else { textBoxMaterialName.Enabled = textBoxMeshsetName.Enabled = textBoxNormalName.Enabled = textBoxVertexName.Enabled = textBoxModelName.Enabled = textBoxModelRadius.Enabled = textBoxModelX.Enabled = textBoxModelY.Enabled = textBoxModelZ.Enabled = false; textBoxModelName.Text = textBoxMaterialName.Text = textBoxMeshsetName.Text = textBoxNormalName.Text = textBoxVertexName.Text = textBoxModelName.Text = textBoxModelRadius.Text = textBoxModelX.Text = textBoxModelY.Text = textBoxModelZ.Text = ""; editedModel = null; } previousNodeIndex = comboBoxNode.SelectedIndex; BuildMeshsetList(); }