private void CreateBasicAgent() { center = new Vector3(4, 4, 4); Atom atom = Atom.Create(center, this); atoms[4, 4, 4] = atom; atoms[4, 4, 4].AddChild(Enums.Direction.Aft); atoms[4, 4, 3] = Atom.CreateRandom(new Vector3(4, 4, 3), this, Enums.Direction.Fore); }