/// <summary>
    /// 异步连接操作完成后调用该方法
    /// </summary>
    private void ProcessAccept(SocketAsyncEventArgs accept)
    {
        Socket s = accept.AcceptSocket;

        if (s != null)
        {
            try
            {
                accept.Dispose();
                string sClientIP = ((IPEndPoint)s.RemoteEndPoint).ToString();
                Log4Debug(sClientIP + " Client Accept");

                AsyncUserToken userToken = userTokenPool.Pop();
                if (userToken != null)
                {
                    userToken.ConnectSocket = s;
                    userToken.userInfo      = new RoomActor(DateTime.Now);
                    userTokenPool.AddUsed(userToken);

                    Log4Debug("Free Client total:" + userTokenPool.Count());
                    SocketAsyncEventArgs e = userToken.SAEA_Receive;
                    if (!userToken.ConnectSocket.ReceiveAsync(e))
                    {
                        ProcessReceive(userToken);
                    }
                }
                else
                {
                    s.Close();
                    Log4Debug(sClientIP + " Can't connect server,because connection pool has been finished !");
                }
            }
            catch (Exception e)
            {
                Log4Debug("ProcessAccept:" + e.Message);
            }
        }
        StartAccept(null);
    }
        /// <summary>
        /// 当异步连接完成时调用此方法
        /// </summary>
        /// <param name="e">操作对象</param>
        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            // 原子操作,增加一个客户端数量
            Interlocked.Increment(ref ConnectedSockets);
            // 从接受端重用池获取一个新的SocketAsyncEventArgs对象
            AsyncUserToken userToken = TokenPool.Pop();

            userToken.ServerSocket = e.AcceptSocket;
            // 一旦客户机连接,就准备接收。
            bool willRaiseEvent = e.AcceptSocket.ReceiveAsync(userToken.ReceiveEventArgs);

            if (!willRaiseEvent)
            {
                ProcessReceive(userToken.ReceiveEventArgs);
            }
            if (OnAccept != null)
            {
                OnAccept();
            }
            // 接受第二连接的请求
            StartAccept(e);
        }