//------------------------------------------------------------------------- public LocalBundleAsyncLoader(AsyncAssetLoaderMgr mgr) { AsyncAssetLoaderMgr = mgr; MapAssetBundle = new Dictionary <string, AssetBundle>(); MapAssetBundleCreateRequest = new Dictionary <string, AssetBundleCreateRequest>(); MapLoaderTicketAndCallBack = new Dictionary <string, Action <string, AssetBundle> >(); }
//------------------------------------------------------------------------- internal override void destory() { AsyncAssetLoaderMgr._destroyAsyncAssetLoader(AssetPath); mAsyncAssetWWW.Dispose(); mAsyncAssetWWW = null; }
//--------------------------------------------------------------------- public void Update(float elapsed_tm) { if (SoundMgr != null) { SoundMgr.update(); } if (FTMgr != null) { FTMgr.update(elapsed_tm); } if (NetBridge != null) { NetBridge.update(elapsed_tm); } if (AsyncAssetLoaderMgr != null) { AsyncAssetLoaderMgr.update(Time.deltaTime); } if (CasinosLua != null) { CasinosLua.Update(elapsed_tm); } if (TimerShaft != null) { TimerShaft.ProcessTimer((ulong)Stopwatch.ElapsedMilliseconds); } }
//------------------------------------------------------------------------- public LocalAssetAsyncLoader(AsyncAssetLoaderMgr mgr) { AsyncAssetLoaderMgr = mgr; MapBundle = new Dictionary <string, AssetBundle>(); MapBundleAsset = new Dictionary <string, UnityEngine.Object>(); MapLoaderTicketAndCallBack = new Dictionary <string, Dictionary <LoaderTicket, Action <LoaderTicket, string, UnityEngine.Object> > >(); }
//Dictionary<string, AssetBundle> MapAssetBundle { get; set; } //List<LoaderTicket> ListCallBackDoneTicket { get; set; } //------------------------------------------------------------------------- public WWWBundleAsyncLoader(AsyncAssetLoaderMgr mgr) { AsyncAssetLoaderMgr = mgr; MapLoaderTicketAndCallBack = new Dictionary <string, Action <string, AssetBundle> >(); //MapAssetBundle = new Dictionary<string, AssetBundle>(); //ListCallBackDoneTicket = new List<LoaderTicket>(); }
//List<LoaderTicket> ListCallBackDoneTicket { get; set; } //------------------------------------------------------------------------- public WWWAsyncLoader(AsyncAssetLoaderMgr mgr) { AsyncAssetLoaderMgr = mgr; MapWWW = new Dictionary <string, WWW>(); MapWWWIsDone = new Dictionary <string, WWW>(); MapLoaderTicketAndCallBack = new Dictionary <string, Action <string, WWW> >(); //ListCallBackDoneTicket = new List<LoaderTicket>(); }
//------------------------------------------------------------------------- public AsyncAssetLoadGroup(AsyncAssetLoaderMgr mgr) { IsCancel = false; AsyncAssetLoaderMgr = mgr; MapAssetBundle = new Dictionary <string, AssetBundle>(); MapLoadAssetBundleCallBack = new Dictionary <string, Action <string, AssetBundle> >(); MapLoaderTicket = new Dictionary <LoaderTicket, Action <List <AssetBundle> > >(); ListLoaderAssetBundlesDone = new List <LoaderTicket>(); }
//------------------------------------------------------------------------- internal override void destory() { AsyncAssetLoaderMgr._destroyAsyncAssetLoader(AssetPath); if (mAssetBundleCreateRequest != null && mAssetBundleCreateRequest.assetBundle != null) { mAssetBundleCreateRequest.assetBundle.Unload(false); } mAssetBundleCreateRequest = null; }
static int _g_get_LocalAssetAsyncLoader(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AsyncAssetLoaderMgr gen_to_be_invoked = (AsyncAssetLoaderMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.LocalAssetAsyncLoader); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { AsyncAssetLoaderMgr gen_ret = new AsyncAssetLoaderMgr(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to AsyncAssetLoaderMgr constructor!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <AsyncAssetLoaderMgr>(L, 2)) { AsyncAssetLoaderMgr _mgr = (AsyncAssetLoaderMgr)translator.GetObject(L, 2, typeof(AsyncAssetLoaderMgr)); AsyncAssetLoadGroup gen_ret = new AsyncAssetLoadGroup(_mgr); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to AsyncAssetLoadGroup constructor!")); }
//--------------------------------------------------------------------- public void Update(float elapsed_tm) { if (SoundMgr != null) { SoundMgr.Update(); } if (FTMgr != null) { FTMgr.Update(elapsed_tm); } if (DelayMgr != null) { DelayMgr.Update(elapsed_tm); } if (NetMgr != null) { NetMgr.Update(elapsed_tm); } if (AsyncAssetLoaderMgr != null) { AsyncAssetLoaderMgr.Update(Time.deltaTime); } if (LuaMgr != null) { LuaMgr.Update(elapsed_tm); } if (TimerShaft != null) { TimerShaft.ProcessTimer((ulong)Stopwatch.ElapsedMilliseconds); } if (Input.GetKeyDown(KeyCode.Escape)) { LuaMgr._CSharpCallOnAndroidQuitConfirm(); } }
static int _m_Close(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AsyncAssetLoaderMgr gen_to_be_invoked = (AsyncAssetLoaderMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Close( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_createAsyncAssetLoadGroup(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AsyncAssetLoaderMgr gen_to_be_invoked = (AsyncAssetLoaderMgr)translator.FastGetCSObj(L, 1); { AsyncAssetLoadGroup gen_ret = gen_to_be_invoked.createAsyncAssetLoadGroup( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AsyncAssetLoaderMgr gen_to_be_invoked = (AsyncAssetLoaderMgr)translator.FastGetCSObj(L, 1); { float _time = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Update(_time); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
//------------------------------------------------------------------------- public LocalABAsyncAssetLoader(AsyncAssetLoaderMgr mgr) : base(mgr) { MapRequestLoadAssetInfo = new Dictionary<AsyncAssetLoadGroup, List<RequestLoadAssetInfo>>(); }
//--------------------------------------------------------------------- public void Close() { if (TimerShaft != null) { TimerShaft.Destroy(); TimerShaft = null; } if (SoundMgr != null) { SoundMgr.destroy(); SoundMgr = null; } if (HeadIconMgr != null) { HeadIconMgr.destroy(); HeadIconMgr = null; } if (SpineMgr != null) { SpineMgr.Destroy(); SpineMgr = null; } if (AsyncAssetLoadGroup != null) { AsyncAssetLoadGroup.destroy(); AsyncAssetLoadGroup = null; } if (AsyncAssetLoaderMgr != null) { AsyncAssetLoaderMgr.Close(); AsyncAssetLoaderMgr = null; } if (NetMgr != null) { NetMgr.Close(); NetMgr = null; } if (NativeAPIMsgReceiverListner != null) { NativeAPIMsgReceiverListner.Close(); NativeAPIMsgReceiverListner = null; } if (LuaMgr != null) { LuaMgr.Release(); LuaMgr = null; } if (DelayMgr != null) { DelayMgr.Close(); DelayMgr = null; } if (MemoryStream != null) { MemoryStream.Close(); MemoryStream = null; } Screen.sleepTimeout = SleepTimeout.SystemSetting; }
//------------------------------------------------------------------------- public LocalABAsyncAssetLoader(AsyncAssetLoaderMgr mgr) : base(mgr) { MapRequestLoadAssetInfo = new Dictionary <AsyncAssetLoadGroup, List <RequestLoadAssetInfo> >(); }
//--------------------------------------------------------------------- public CasinosContext(bool force_use_resouceslaunch, bool force_use_dataoss) { Instance = this; _eEditorRunSourcePlatform editor_runsorce = _eEditorRunSourcePlatform.Android; #if UNITY_STANDALONE_WIN editor_runsorce = _eEditorRunSourcePlatform.PC; #elif UNITY_ANDROID && UNITY_EDITOR editor_runsorce = _eEditorRunSourcePlatform.Android; #elif UNITY_ANDROID editor_runsorce = _eEditorRunSourcePlatform.Android; #elif UNITY_IPHONE editor_runsorce = _eEditorRunSourcePlatform.IOS; #endif #if UNITY_EDITOR IsEditor = true; #else IsEditor = false; #endif #if UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_DASHBOARD_WIDGET || UNITY_STANDALONE_LINUX || UNITY_WEBPLAYER IsSqliteUnity = true; #else IsSqliteUnity = false; #endif #if UNITY_IOS string version = UnityEngine.iOS.Device.systemVersion; var arr_version = version.Split('.'); int first_version_code = 0; if (arr_version.Length > 0) { int.TryParse(arr_version[0].ToString(), out first_version_code); } if (first_version_code < 9) { UseHttps = false; } else { UseHttps = true; } UnityIOS = true; UnityAndroid = false; #elif UNITY_ANDROID UseHttps = false; UnityAndroid = true; UnityIOS = false; #elif UNITY_STANDALONE_WIN #endif Stopwatch = new System.Diagnostics.Stopwatch(); Stopwatch.Start(); TimerShaft = new TimerShaft(); MemoryStream = new MemoryStream(); SB = new StringBuilder(); FTMgr = new FTMgr(); PathMgr = new PathMgr(editor_runsorce, force_use_resouceslaunch, force_use_dataoss);// 初始化PathMgr Config = new CasinosConfig(editor_runsorce); NativeMgr = new NativeMgr(); SpineMgr = new SpineMgr(); // 初始化系统参数 { #if UNITY_EDITOR Application.runInBackground = false; Screen.sleepTimeout = SleepTimeout.SystemSetting; QualitySettings.vSyncCount = 0; Application.targetFrameRate = -1; #else Application.runInBackground = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; QualitySettings.vSyncCount = 1; Application.targetFrameRate = 60; #endif } if (NativeAPIMsgReceiverListner == null) { NativeAPIMsgReceiverListner = new NativeAPIMsgReceiverListener(); } if (AsyncAssetLoaderMgr == null) { AsyncAssetLoaderMgr = new AsyncAssetLoaderMgr(); } AsyncAssetLoadGroup = AsyncAssetLoaderMgr.createAsyncAssetLoadGroup(); NetMgr = new NetMgr(); PlayerPrefs = new CasinosPlayerPrefs(); TextureMgr = new TextureMgr(); UIObjectFactory.SetLoaderExtension(typeof(GLoaderEx)); LuaMgr = new LuaMgr(); SoundMgr = new SoundMgr(); HeadIconMgr = new HeadIconMgr(); }
//------------------------------------------------------------------------- public AsyncAssetLoadGroup(AsyncAssetLoaderMgr mgr) { IsCancel = false; AsyncAssetLoaderMgr = mgr; }
//------------------------------------------------------------------------- public IAsyncAssetLoader(AsyncAssetLoaderMgr mgr) { AsyncAssetLoaderMgr = mgr; }
//--------------------------------------------------------------------- public CasinosContext(CasinosListener listener, bool use_persistent, string lua_project_listener_name, string ui_pathroot, string resourcesrow_pathroot, string ab_resource_title, string lotteryticket_factoryname) { _eEditorRunSourcePlatform editor_runsorce = _eEditorRunSourcePlatform.Android; #if UNITY_STANDALONE_WIN editor_runsorce = _eEditorRunSourcePlatform.PC; #elif UNITY_ANDROID && UNITY_EDITOR editor_runsorce = _eEditorRunSourcePlatform.Android; #elif UNITY_ANDROID editor_runsorce = _eEditorRunSourcePlatform.Android; #elif UNITY_IPHONE editor_runsorce = _eEditorRunSourcePlatform.IOS; #endif Instance = this; ABResourcePathTitle = ab_resource_title; ResourcesRowPathRoot = resourcesrow_pathroot; UiPathRoot = ui_pathroot; WeiChatIsInstalled = true; ShowWeiChat = true; UseBindPhoneAndWeiChat = false; LuaProjectListenerName = lua_project_listener_name; LotteryTicketFactoryName = lotteryticket_factoryname; UseLan = true; _checkLan(); #if UNITY_EDITOR IsEditor = true; #else IsEditor = false; #endif #if UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_DASHBOARD_WIDGET || UNITY_STANDALONE_LINUX || UNITY_WEBPLAYER IsSqliteUnity = true; #else IsSqliteUnity = false; #endif #if IsDev IsDev = true; #else IsDev = false; #endif #if UNITY_IOS PlatformName = "IOS"; string version = UnityEngine.iOS.Device.systemVersion; var arr_version = version.Split('.'); int first_version_code = 0; if (arr_version.Length > 0) { int.TryParse(arr_version[0].ToString(), out first_version_code); } if (first_version_code < 9) { UseHttps = false; } else { UseHttps = true; } UnityIOS = true; UnityAndroid = false; #elif UNITY_ANDROID PlatformName = "ANDROID"; UseHttps = false; UnityAndroid = true; UnityIOS = false; #elif UNITY_STANDALONE_WIN PlatformName = "PC"; #endif NativeMgr = new NativeMgr(); PathMgr = new PathMgr(editor_runsorce, use_persistent);// 初始化PathMgr FTMgr = new FTMgr(); Stopwatch = new System.Diagnostics.Stopwatch(); Stopwatch.Start(); TimerShaft = new TimerShaft(); Listener = listener; MemoryStream = new MemoryStream(); SB = new StringBuilder(); Config = new CasinosConfig(editor_runsorce); //Config = GameObject.FindObjectOfType<MbCasinosConfig>(); //Config.FormatConfigUrl(); //UserConfig = GameObject.FindObjectOfType<MbCasinosUserConfig>(); // 初始化系统参数 { #if UNITY_EDITOR Application.runInBackground = false; Screen.sleepTimeout = SleepTimeout.SystemSetting; #else Application.runInBackground = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; #endif Time.fixedDeltaTime = 0.03f; QualitySettings.vSyncCount = 1; //Application.targetFrameRate = 30; } // 初始化日志 { EbLog.NoteCallback = Debug.Log; EbLog.WarningCallback = Debug.LogWarning; EbLog.ErrorCallback = Debug.LogError; } if (NativeAPIMsgReceiverListner == null) { NativeAPIMsgReceiverListner = new NativeAPIMsgReceiverListener(); } if (AsyncAssetLoaderMgr == null) { AsyncAssetLoaderMgr = new AsyncAssetLoaderMgr(); } AsyncAssetLoadGroup = AsyncAssetLoaderMgr.createAsyncAssetLoadGroup(); NetBridge = new NetBridge(); PlayerPrefs = new CasinosPlayerPrefs(); TextureMgr = new TextureMgr(); UIObjectFactory.SetLoaderExtension(typeof(GLoaderEx)); CasinosLua = new CasinosLua(); SoundMgr = new CSoundMgr(); HeadIconMgr = new HeadIconMgr(); //CopyStreamingAssetsToPersistentDataPath = new CopyStreamingAssetsToPersistentDataPath(); //Launch = new Launch(); }