public void SetAnimation(string animation) { AsvarduilSpriteAnimation newAnimation = Animations.FirstOrDefault(a => a.Name == animation); if(newAnimation == default(AsvarduilSpriteAnimation)) { DebugMessage("Could not find animation " + animation, LogLevel.LogicError); } _currentAnimation = newAnimation; }
public void SetAnimation(string animation) { AsvarduilSpriteAnimation newAnimation = Animations.FirstOrDefault(a => a.Name == animation); if (newAnimation == default(AsvarduilSpriteAnimation)) { DebugMessage("Could not find animation " + animation, LogLevel.LogicError); } _currentAnimation = newAnimation; }
public void Start() { _workingMaterial = renderer.material; if(Animations == null || Animations.Count == 0 || Animations[0] == null) throw new Exception("An animation system must have at least one animation!"); _currentAnimation = Animations[0]; }
public void Start() { _workingMaterial = renderer.material; if (Animations == null || Animations.Count == 0 || Animations[0] == null) { throw new Exception("An animation system must have at least one animation!"); } _currentAnimation = Animations[0]; }
public void PlaySingleFrame(string animation) { if (string.IsNullOrEmpty(animation)) { throw new ArgumentException("Must specify an animation."); } if (_currentAnimation == null || _currentAnimation.Name != animation) { _currentAnimation = Animations.FirstOrDefault(a => a.Name == animation); ResetAnimation(); DrawCurrentFrame(); return; } if (CanChangeFrames) { IncrementFrame(); DrawCurrentFrame(); } }
public void PlaySingleFrame(string animation) { if(string.IsNullOrEmpty(animation)) throw new ArgumentException("Must specify an animation."); if(_currentAnimation == null || _currentAnimation.Name != animation) { _currentAnimation = Animations.FirstOrDefault(a => a.Name == animation); ResetAnimation(); DrawCurrentFrame(); return; } if(CanChangeFrames) { IncrementFrame(); DrawCurrentFrame(); } }