// Use this for initialization void Start() { Julia = GameObject.Find("Julia").GetComponent <Astral>(); prisonerCamera = GameObject.Find("Prisoner Camera Rig").GetComponent <FreeLookCam>(); prisonerCamera.GetComponent <FreeLookCam>().enabled = true; prisonerCamera.GetComponent <ProtectCameraFromWallClip>().enabled = false; prisonerInventory = new List <Prisoner>(); canSwap = true; //we are starting in a prisoner if (startingPosPrisoner != null) { StartCoroutine(possesionStart(true)); //we are staring in Julia } else { StartCoroutine(possesionStart(false)); } }
// Use this for initialization void Start() { selectionMode = false; possMaster = GameObject.Find("Possession Master").GetComponent <PossessionMaster>(); julia = GameObject.Find("Julia").GetComponent <Astral>(); }