public override ModelContent Process(Assimp.Scene scene, string filename, ContentProcessorContext context) { try { Assimp.AssimpContext c = new Assimp.AssimpContext(); Assimp.ExportFormatDescription des = c.GetSupportedExportFormats()[0]; //c.ExportFile(scene,Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop),"test.dae"),des.FormatId); ModelContent content = new ModelContent(); content.Meshes = new MeshContent[scene.MeshCount]; for (int meshIndex = 0; meshIndex < scene.MeshCount; meshIndex++) { var sceneMesh = scene.Meshes[meshIndex]; var meshContent = new MeshContent(); meshContent.PrimitiveCount = sceneMesh.FaceCount; meshContent.Vertices = new VertexPositionNormalTexture[meshContent.PrimitiveCount * 3]; int vertex = 0; //TODO: indexing foreach (var f in sceneMesh.Faces) { foreach (var i in f.Indices) { var pos = sceneMesh.Vertices[i]; var norm = sceneMesh.Normals[i]; Assimp.Vector3D tex = new Assimp.Vector3D(); if (sceneMesh.TextureCoordinateChannels.Length > 0 && sceneMesh.TextureCoordinateChannels[0].Count > i) { tex = sceneMesh.TextureCoordinateChannels[0][i]; } var translated = new Vector3(pos.X, pos.Y, pos.Z) + settings.Translate; meshContent.Vertices[vertex++] = new VertexPositionNormalTexture( new Vector3(translated.X * settings.Scale.X, translated.Y * settings.Scale.Y, translated.Z * settings.Scale.Z), new Vector3(norm.X, norm.Y, norm.Z), new Vector2(tex.X, -tex.Y)); } } /*for (int i = 0; i < sceneMesh.VertexCount; i++) * { * * }*/ content.Meshes[meshIndex] = meshContent; } content.Nodes = new List <NodeContent>(); content.RootNode = ParseNode(content, scene.RootNode); foreach (var animation in scene.Animations) { var anim = new AnimationContent(); anim.Channels = new List <AnimationNodeContent>(); foreach (var channel in animation.NodeAnimationChannels) { AnimationNodeContent node = new AnimationNodeContent(); var curNode = content.Nodes.First(n => n.Name == channel.NodeName); node.Node = curNode; node.Frames = new List <AnimationFrame>(); int frameCount = Math.Max(Math.Max(channel.PositionKeyCount, channel.RotationKeyCount), channel.ScalingKeyCount); float diff = 0.0f, maxTime = 0;; for (int i = 0; i < frameCount; i++) { AnimationFrame frame = new AnimationFrame(); if (i < channel.PositionKeyCount) { frame.Frame = (float)channel.PositionKeys[i].Time; } else if (i < channel.RotationKeyCount) { frame.Frame = (float)channel.RotationKeys[i].Time; } else if (i < channel.ScalingKeyCount) { frame.Frame = (float)channel.ScalingKeys[i].Time; } if (i == 0) { diff = frame.Frame; } frame.Frame -= diff; frame.Frame = (float)(frame.Frame / animation.TicksPerSecond); maxTime = Math.Max(frame.Frame, maxTime); //TODO: interpolation var rot = channel.RotationKeyCount == 0 ? new Assimp.Quaternion(1, 0, 0, 0) : i >= channel.RotationKeyCount ? channel.RotationKeys.Last().Value : channel.RotationKeys[i].Value; var loc = channel.PositionKeyCount == 0 ? new Assimp.Vector3D() : i >= channel.PositionKeyCount ? channel.PositionKeys.Last().Value : channel.PositionKeys[i].Value; var sca = channel.ScalingKeyCount == 0 ? new Assimp.Vector3D(1, 1, 1) : i >= channel.ScalingKeyCount ? channel.ScalingKeys.Last().Value : channel.ScalingKeys[i].Value; rot.Normalize(); frame.Transform = new AnimationTransform(node.Node.Name, new Vector3((loc.X + settings.Translate.X), (loc.Y + settings.Translate.Y), (loc.Z + settings.Translate.Z)), new Vector3(sca.X * settings.Scale.X, sca.Y * settings.Scale.Y, sca.Z * settings.Scale.Z), new Quaternion(rot.X, rot.Y, rot.Z, rot.W)); node.Frames.Add(frame); } anim.MaxTime = maxTime; anim.Channels.Add(node); } content.Animations.Add(anim); } PostProcess(content, content.RootNode); return(content); } catch (Exception ex) { context.RaiseBuildMessage(filename, ex.Message, BuildMessageEventArgs.BuildMessageType.Error); } return(null); }
public static void ExportScene(string folderName, Assimp.ExportFormatDescription format, string textureExtension, out string[] textureNames) { List <string> textureNamesList = new List <string>(); lock (renderableJSPs) foreach (var v in renderableJSPs) { try { textureNamesList.AddRange(v.Textures); Assimp_IO.ExportAssimp( Path.Combine(folderName, v.assetName + "." + format.FileExtension), ReadFileMethods.ReadRenderWareFile(v.Data), true, format, textureExtension, Matrix.Identity); } catch (Exception e) { MessageBox.Show($"Unable to export asset {v}: {e.Message}"); } } lock (renderableAssets) foreach (var v in renderableAssets) { try { Asset modelAsset; string assetName; Matrix world; if (v is EntityAsset entity) { if (entity.isInvisible || entity.DontRender || entity is AssetTRIG) { continue; } if (entity is AssetPKUP pkup) { if (AssetPICK.pickEntries.ContainsKey(pkup.PickReferenceID)) { modelAsset = (Asset)renderingDictionary[pkup.PickReferenceID]; } else { continue; } } else { modelAsset = (Asset)renderingDictionary[entity.Model_AssetID]; } assetName = entity.assetName; world = entity.world; } else if (v is AssetDYNA dyna && !AssetDYNA.dontRender && dyna is IRenderableAsset) { if (dyna.isInvisible) { continue; } if (dyna is DynaGObjectRing ring) { modelAsset = (Asset)renderingDictionary[DynaGObjectRingControl.RingModelAssetID]; world = ring.world; } else if (dyna is DynaEnemySB enemySb) { modelAsset = (Asset)renderingDictionary[enemySb.Model_AssetID]; world = enemySb.world; } else { continue; } assetName = dyna.assetName; } else { continue; } if (modelAsset is AssetMINF minf) { modelAsset = (Asset)renderingDictionary[minf.MinfReferences[0].Model_AssetID]; } if (modelAsset is AssetMODL modl) { textureNamesList.AddRange(modl.Textures); } else { continue; } Assimp_IO.ExportAssimp( Path.Combine(folderName, assetName + "." + format.FileExtension), ReadFileMethods.ReadRenderWareFile(modl.Data), true, format, textureExtension, world); }