IEnumerator AbsorbCockroach(Collider2D col)
    {
        float i = 1.0f;

        while (i > 0f)
        {
            i -= Time.deltaTime;
            col.transform.localScale = new Vector2(transform.localScale.x * 0.4f * i, transform.localScale.y * 0.4f * i);

            transform.localScale = new Vector2(i + 1f, i + 1f);

            if (col.GetComponent <Rigidbody2D>() != null)
            {
                col.GetComponent <Rigidbody2D>().AddForce((transform.position - col.transform.position) * 0.3f, ForceMode2D.Impulse);
            }
            cockroachAssimilationState = AssimiliationState.Absorbing;
            yield return(new WaitForEndOfFrame());
        }
        while (i < 1.0f)
        {
            i += 5f * Time.deltaTime;

            transform.localScale = new Vector2(i, i);

            yield return(new WaitForEndOfFrame());
        }

        GameObject coal = new GameObject();

        coalStorage.Add(coal);
        float coalVal = Random.value * 3f;
        float x       = coalVal * 0.01f;

        if (coalValAccumulated <= coalCapacity)
        {
            coalValAccumulated += coalVal;
        }
        coal.transform.position = coalChamber.colCoalChamber.bounds.center;
        coal.transform.SetParent(coalChamber.trCoalChamber);
        coal.transform.localScale = new Vector2(x, x);
        coal.name  = "Coal";
        coal.layer = 12;

        SpriteRenderer sprCoal = coal.AddComponent <SpriteRenderer>();

        sprCoal.sortingLayerName = "Player";
        sprCoal.sortingOrder     = 2;
        sprCoal.color            = Color.black;
        sprCoal.sprite           = spriteCoal;
        coal.AddComponent <CircleCollider2D>();
        Rigidbody2D rb2DCoal = coal.AddComponent <Rigidbody2D>();

        rb2DCoal.drag = 0.2f;
        rb2DCoal.collisionDetectionMode = CollisionDetectionMode2D.Continuous;

        Destroy(col.gameObject);
        cockroachAssimilationState = AssimiliationState.NotAbsorbing;
        yield break;
    }
 void Awake()
 {
     cockroachAssimilationState = AssimiliationState.NotAbsorbing;
     coalValAccumulated         = 20f;
     coalChamber = GetComponentInParent <CoalChamber>();
 }