private void Start() { playerToAssignTotem = FindObjectOfType <AssignTotems>(); gameManager = FindObjectOfType <GameManager>(); CloseLocks(); FindLocks(); AssignLocks(); }
public void CheckCorrectKey(AssignTotems player) { if (player.GetComponentInChildren <Answers>() != null) { if (answerKey.ToString() == player.GetComponentInChildren <Answers>().myAnswer.ToString()) { totemReceived = true; player.GiveTotem(AnswerSpot); puzzle.OpenedLock(answerKey.GetHashCode()); } else { Debug.Log("Mal"); } } }